diff --git a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm index 6df4f61920a..bd7de547ae8 100644 --- a/code/modules/mob/living/bloodcrawl.dm +++ b/code/modules/mob/living/bloodcrawl.dm @@ -47,7 +47,7 @@ var/turf/mobloc = get_turf(src.loc) src.visible_message("[src] sinks into the pool of blood!") - playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1) + playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 50, 1, -1) // Extinguish, unbuckle, stop being pulled, set our location into the // dummy object var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(mobloc) @@ -98,7 +98,7 @@ sound = 'sound/magic/demon_consume.ogg' for(var/i in 1 to 3) - playsound(get_turf(src),sound, 100, 1) + playsound(get_turf(src),sound, 50, 1) sleep(30) if(!victim) @@ -141,7 +141,7 @@ item_flags = NODROP | ABSTRACT | DROPDEL /mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B) - playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1) + playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 50, 1, -1) //Makes the mob have the color of the blood pool it came out of var/newcolor = rgb(149, 10, 10) if(istype(B, /obj/effect/decal/cleanable/xenoblood))