From cf61b882cd4c2db433d3468664f320455fda3cf3 Mon Sep 17 00:00:00 2001 From: Jack Edge Date: Sat, 6 May 2017 22:05:26 +0100 Subject: [PATCH] Ash walkers speak draconic by default, but still know common :cl: coiax add: Ash walkers now know and speak Draconic by default, but still know Galactic Common. Remember, Galcom's language key is ",0" and you can review your known languages with the Language Menu. /:cl: As lizards, ash walkers should speak Draconic, but let's not deprive them of the chance to communicate with the smelly humans. It will just be up to the ash walkers whether they want actually talk to the humans or not. Also acts as a teaching experience for people about how to use their language menus. --- code/game/objects/structures/ghost_role_spawners.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index d087b143905..e9993bf0064 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -48,6 +48,11 @@ /obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn) new_spawn.real_name = random_unique_lizard_name(gender) to_chat(new_spawn, "Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!") + + new_spawn.grant_language(/datum/language/draconic) + var/datum/language_holder/holder = new_spawn.get_language_holder() + holder.selected_default_language = /datum/language/draconic + if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude"