Parrot stress relief pull:

Buffs parrots health from 20 to 80.
Parrots have gone from opportune attackers (attack weak babies) to aggressive idiots (attack so long as I have good health)
Fixes a obscure little bug where a parrot left alone without anyone to hear them couldn't speak through radios.
Ghost poly can now posses people who try to attack them and force them to spout parrot lines.
The ghost poly easter egg now has a very rare chance of happening every time poly dies.
This commit is contained in:
Incoming
2016-08-03 17:09:01 -04:00
parent 5f9420ed6a
commit cf6df82a62
3 changed files with 56 additions and 5 deletions
+27
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/datum/disease/parrot_possession
name = "Parrot Possession"
max_stages = 1
spread_text = "Paranormal"
spread_flags = SPECIAL
disease_flags = CURABLE
cure_text = "Holy Water."
cures = list("holywater")
cure_chance = 20
agent = "Avian Vengence"
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Subject is possesed by the vengeful spirit of a parrot. Call the priest."
severity = MEDIUM
var/mob/living/simple_animal/parrot/Poly/ghost/parrot
/datum/disease/parrot_possession/stage_act()
..()
if(!parrot || parrot.loc != affected_mob)
cure()
else if(prob(parrot.speak_chance))
affected_mob.say(pick(parrot.speech_buffer))
/datum/disease/parrot_possession/cure()
if(parrot && parrot.loc == affected_mob)
parrot.loc = affected_mob.loc
affected_mob.visible_message("<span class='danger'>[parrot] is violently driven out of [affected_mob]!</span>", "<span class='userdanger'>[parrot] bursts out of your chest!</span>")
..()