Removes Flagellent Robes (#92090)

## About The Pull Request

Removes Flagellent Robes entirely

Deathmatch outfits were replaced with basic cult robes 

## Why It's Good For The Game

A continued effort to de-clutter / streamline cult a bit, but this one
has a bit more justification:

Flagellent Robes are a very odd tool in the cult arsenal and I'm not
sure it fits the current environment of the game super well.

To start, they tend to noob trap people. Most people just pick it
without realizing it speeds you up, and most people don't further
realize that it makes you take a ton more damage. I reckon most people
get told to "get robes from the forge", click on the forge, and then
click on one of the robes.

This is of course, addressable, I did it in my tooltip pr. But thinking
about it more I'm not sure if it's worth addressed.

Cultists are already capable of teleportation - both short distance and
long distance - so what exactly are they gaining from increased
movement? It's not repositioning, and it's not escaping. It's just for
combat, right?

But do we want cultists moving at mach 10 in combat? It's an absolute
nightmare for pacing. Most antags with access to speed boosts have it in
temporary forms such as stimulants, yet they can wear these forever.

Thus, I think it should be axed. Limit cult to one primary set of robes.
Makes it easier to balance their armor (as there's only one* set we need
to focus on going forward), gives them a unified identity (all cultists
are wearing the same robes, how quaint), and helps streamline the cult
equipment step for new players.

*Yes there's the non-hardened set to but I don't think it's particularly
egregious

## Changelog

🆑 Melbert
del: Removes the Flagellant's Robes from Cult
/🆑
This commit is contained in:
MrMelbert
2025-07-30 17:37:22 -04:00
committed by Roxy
parent 3b65d5d0a7
commit cfad9e0d82
3 changed files with 2 additions and 65 deletions
@@ -945,9 +945,9 @@
desc = "Prove Nar'sie's superiority with your well-balanced blood magicks."
//species_override = /datum/species/plasmaman
head = /obj/item/clothing/head/hooded/cult_hoodie/berserkerhood
head = /obj/item/clothing/head/hooded/cult_hoodie
neck = /obj/item/clothing/neck/heretic_focus/crimson_medallion
suit = /obj/item/clothing/suit/hooded/cultrobes/berserker
suit = /obj/item/clothing/suit/hooded/cultrobes
suit_store = /obj/item/melee/sickly_blade/cursed
uniform = /obj/item/clothing/under/color/red
id_trim = null