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https://github.com/Bubberstation/Bubberstation.git
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Material container, all items can have materials, wake me up
cant wake up go to sleep debug
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@@ -3,8 +3,7 @@
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desc = "Retracts stuff."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "retractor"
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m_amt = 6000
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g_amt = 3000
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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@@ -15,8 +14,7 @@
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desc = "You think you have seen this before."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "hemostat"
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m_amt = 5000
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g_amt = 2500
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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@@ -28,8 +26,7 @@
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desc = "This stops bleeding."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "cautery"
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m_amt = 2500
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g_amt = 750
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags = CONDUCT
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w_class = 1.0
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origin_tech = "materials=1;biotech=1"
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@@ -42,8 +39,7 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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m_amt = 10000
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g_amt = 6000
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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flags = CONDUCT
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force = 15.0
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w_class = 3.0
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@@ -61,8 +57,7 @@
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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m_amt = 4000
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g_amt = 1000
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materials = list(MAT_METAL=4000, MAT_GLASS=1000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -87,8 +82,7 @@
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throwforce = 9.0
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throw_speed = 2
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throw_range = 5
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m_amt = 10000
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g_amt = 6000
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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