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Replaces lavaland generation (Cellular automata caves) with a more sophisticated cave network system (#96026)
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@@ -212,6 +212,9 @@
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var/top_right_y = bottom_left_y + current_pick.height - 1
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log_mapping("Successfully placed [current_pick.name] ruin ([bottom_left_x],[bottom_left_y],[placed_turf.z] to [top_right_x],[top_right_y],[placed_turf.z]).")
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///Keep track of the active ruins so we can take it in account for map generation. Using bottom lef turf as key
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SSmapping.active_ruins[locate(bottom_left_x, bottom_left_y, placed_turf.z)] = current_pick
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//Update the available list
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for(var/datum/map_template/ruin/R in ruins_available)
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if(R.cost > budget || R.mineral_cost > mineral_budget)
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