diff --git a/code/__DEFINES/icon_smoothing.dm b/code/__DEFINES/icon_smoothing.dm index f7ed7e253df..0a728872e21 100644 --- a/code/__DEFINES/icon_smoothing.dm +++ b/code/__DEFINES/icon_smoothing.dm @@ -96,6 +96,6 @@ #define SMOOTH_GROUP_HEDGE_FLUFF S_OBJ(65) ///obj/structure/fluff/hedge -#define SMOOTH_GROUP_SHUTTLE_PARTS S_OBJ(66) ///obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater +#define SMOOTH_GROUP_SHUTTLE_PARTS S_OBJ(66) ///obj/structure/window/shuttle, /obj/structure/window/plasma/reinforced/plastitanium, /obj/structure/shuttle/engine #define SMOOTH_GROUP_CLEANABLE_DIRT S_OBJ(67) ///obj/effect/decal/cleanable/dirt diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 5414f3b4252..0d34a664f08 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -52,6 +52,7 @@ normalspeed = 1 explosion_block = 1 hud_possible = list(DIAG_AIRLOCK_HUD) + smoothing_groups = list(SMOOTH_GROUP_AIRLOCK) interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 951aa76779e..aea83373127 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -707,7 +707,7 @@ heat_resistance = 1600 armor = list("melee" = 95, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100) smoothing_flags = SMOOTH_CORNERS - smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE) + smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS) canSmoothWith = null explosion_block = 3 damage_deflection = 11 //The same as normal reinforced windows.3 diff --git a/code/game/turfs/closed/wall/mineral_walls.dm b/code/game/turfs/closed/wall/mineral_walls.dm index e1eaf4cdda8..b306dad9397 100644 --- a/code/game/turfs/closed/wall/mineral_walls.dm +++ b/code/game/turfs/closed/wall/mineral_walls.dm @@ -282,7 +282,7 @@ sheet_type = /obj/item/stack/sheet/mineral/plastitanium smoothing_flags = SMOOTH_CORNERS | SMOOTH_DIAGONAL smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS) - canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS) + canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS) /turf/closed/wall/mineral/plastitanium/rust_heretic_act() return // plastitanium does not rust