Advanced mob laziness (#33574)

* Advanced mob laziness

* Compiling fixes for 511
This commit is contained in:
vuonojenmustaturska
2017-12-18 14:35:37 +13:00
committed by oranges
parent 39f45f5100
commit d03e4ef93b
6 changed files with 65 additions and 8 deletions
+11 -2
View File
@@ -1,15 +1,21 @@
SUBSYSTEM_DEF(idlenpcpool)
name = "Idling NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
priority = FIRE_PRIORITY_IDLE_NPC
wait = 60
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/static/list/idle_mobs_by_zlevel[][]
/datum/controller/subsystem/idlenpcpool/stat_entry()
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
..("IdleNPCS:[idlelist.len]")
var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
/datum/controller/subsystem/idlenpcpool/Initialize(start_timeofday)
idle_mobs_by_zlevel = new /list(world.maxz,0)
return ..()
/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
@@ -24,6 +30,9 @@ SUBSYSTEM_DEF(idlenpcpool)
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (!SA)
GLOB.simple_animals[AI_IDLE] -= SA
continue
if(!SA.ckey)
if(SA.stat != DEAD)