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Squashed
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@@ -8,6 +8,10 @@
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MakeHood()
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..()
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/obj/item/clothing/suit/hooded/Destroy()
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qdel(hood)
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..()
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/obj/item/clothing/suit/hooded/proc/MakeHood()
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if(!hood)
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var/obj/item/clothing/head/winterhood/W = new hoodtype(src)
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@@ -93,6 +97,9 @@
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verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack
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verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack_Rockets
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..()
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/obj/item/clothing/suit/space/hardsuit/Destroy()
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qdel(helmet)
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..()
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/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
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if(!helmettype)
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@@ -12,7 +12,7 @@
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health = maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute
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if( ((maxHealth - total_burn) < config.health_threshold_dead) && stat == DEAD )
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ChangeToHusk()
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if(bodytemperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
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if(on_fire)
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shred_clothing()
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med_hud_set_health()
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med_hud_set_status()
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@@ -463,7 +463,7 @@
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Item.loc = src.loc
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spawn(1) //so the shreds aren't instantly deleted by the explosion
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var/obj/effect/decal/cleanable/shreds/Shreds = new(loc)
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Shreds.desc = "The sad remains of what used to be a glorious [src.name]."
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Shreds.desc = "The sad remains of what used to be [src.name]."
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qdel(src)
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else
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burn()
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