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https://github.com/Bubberstation/Bubberstation.git
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i did things
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@@ -193,8 +193,6 @@ obj/item/weapon/paper/crumpled/snowdin/shovel
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//special items//--
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/obj/item/clothing/belt/
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/obj/item/clothing/under/syndicate/coldres
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name = "insulated tactical turtleneck"
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desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection"
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@@ -206,12 +204,12 @@ obj/item/weapon/paper/crumpled/snowdin/shovel
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desc = "High speed, low drag combat boots, now with an added layer of insulation."
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/weapon/gun/magic/wand/fireball/innert
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/obj/item/weapon/gun/magic/wand/fireball/inert
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name = "weakened wand of fireball"
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desc = "This wand shoots scorching balls of fire that explode into destructive flames. The years of the cold have weakened the magic inside the wand."
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max_charges = 4
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/obj/item/weapon/gun/magic/wand/resurrection/innert
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/obj/item/weapon/gun/magic/wand/resurrection/inert
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name = "weakened wand of healing"
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desc = "This wand uses healing magics to heal and revive. The years of the cold have weakened the magic inside the wand."
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max_charges = 5
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@@ -32,8 +32,6 @@
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layer = MOB_LAYER - 0.1
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var/remains = /obj/effect/decal/remains/human
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var/loot
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var/loot2
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var/loot3
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var/deathmessage = "The skeleton collaspes into a pile of bones!"
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@@ -43,10 +41,6 @@
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new remains (src.loc)
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if(loot)
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new loot (src.loc)
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if(loot2)
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new loot2 (src.loc)
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if(loot3)
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new loot3 (src.loc)
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visible_message("<span class='danger'>[deathmessage]</span>")
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qdel(src)
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return
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@@ -64,9 +58,9 @@
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melee_damage_lower = 17
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melee_damage_upper = 20
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deathmessage = "The skeleton collaspes into a pile of bones, its gear falling to the floor!"
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loot = /obj/item/clothing/suit/hooded/wintercoat
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loot2 = /obj/item/clothing/shoes/winterboots
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loot3 = /obj/item/weapon/twohanded/spear
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loot = list(/obj/item/weapon/twohanded/spear,
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/obj/item/clothing/shoes/winterboots,
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/obj/item/clothing/suit/hooded/wintercoat)
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/mob/living/simple_animal/hostile/skeleton/templar
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@@ -86,12 +80,12 @@
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melee_damage_lower = 25
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melee_damage_upper = 30
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deathmessage = "The templar knight collaspes into a pile of bones, its gear clanging as it hits the ground!"
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loot = /obj/item/clothing/head/helmet/knight/templar
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loot2 = /obj/item/clothing/suit/armor/riot/knight/templar
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loot3 = /obj/item/weapon/claymore/hog{name = "holy sword"}
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loot = list(/obj/item/clothing/suit/armor/riot/knight/templar,
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/obj/item/clothing/head/helmet/knight/templar,
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/obj/item/weapon/claymore/hog{name = "holy sword"})
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/mob/living/simple_animal/hostile/skeleton/templar/bullet_act(obj/item/projectile/Proj)
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if(!Proj) return
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if(!Proj)
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return
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if(prob(50))
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if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
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src.health -= Proj.damage
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