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Moves SpaceDrifting to a subsystem to remove a spawn from Move()
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@@ -0,0 +1,54 @@
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var/datum/subsystem/spacedrift/SSspacedrift
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/datum/subsystem/spacedrift
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name = "Space Drift"
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priority = 40
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wait = 5
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flags = SS_NO_INIT|SS_BACKGROUND
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/subsystem/spacedrift/New()
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NEW_SS_GLOBAL(SSspacedrift)
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/datum/subsystem/spacedrift/stat_entry()
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..("P:[processing.len]")
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/datum/subsystem/spacedrift/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/atom/movable/AM = currentrun[currentrun.len]
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currentrun.len--
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if (!AM)
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processing -= AM
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if (MC_TICK_CHECK)
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return
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continue
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if (!AM.loc || AM.loc != AM.inertia_last_loc || AM.Process_Spacemove(0))
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AM.inertia_dir = 0
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if (!AM.inertia_dir)
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AM.inertia_last_loc = null
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processing -= AM
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if (MC_TICK_CHECK)
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return
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continue
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var/old_dir = AM.dir
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var/old_loc = AM.loc
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step(AM, AM.inertia_dir)
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if (AM.loc == old_loc)
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AM.inertia_dir = 0
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AM.setDir(old_dir)
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AM.inertia_last_loc = AM.loc
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if (MC_TICK_CHECK)
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return
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