Merge pull request #19899 from MrStonedOne/movementlagfix

Removes ~50ms of input lag from movement.
This commit is contained in:
Cheridan
2016-08-16 12:07:31 -05:00
committed by GitHub
2 changed files with 62 additions and 42 deletions
+22 -2
View File
@@ -12,7 +12,26 @@
return 1
return (!mover.density || !density || lying)
//there are bugs with byond's default versions of these verbs
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
/client/Northeast()
swap_hand()
@@ -90,14 +109,15 @@
/client/Move(n, direct)
if(world.time < move_delay)
return 0
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
if(!mob || !mob.loc)
return 0
if(mob.notransform)
return 0 //This is sota the goto stop mobs from moving var
if(mob.control_object)
return Move_object(direct)
if(world.time < move_delay)
return 0
if(!isliving(mob))
return mob.Move(n,direct)
if(mob.stat == DEAD)