mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-2025-11-05
This commit is contained in:
+7
-22
@@ -23,7 +23,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
var/restyle_flags = NONE
|
||||
|
||||
///If not null, overrides the appearance with this sprite accessory datum
|
||||
var/sprite_accessory_override
|
||||
var/datum/sprite_accessory/sprite_accessory_override
|
||||
|
||||
/**accessory_type is optional if you haven't set sprite_datums for the object, and is used mostly to generate sprite_datums from a persons DNA
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||||
* For _mob_sprite we make a distinction between "Round Snout" and "round". Round Snout is the name of the sprite datum, while "round" would be part of the sprite
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||||
@@ -32,7 +32,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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||||
/obj/item/organ/proc/setup_bodypart_overlay(accessory_type)
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||||
bodypart_overlay = new bodypart_overlay(src)
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||||
|
||||
accessory_type = accessory_type ? accessory_type : sprite_accessory_override
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||||
accessory_type ||= sprite_accessory_override
|
||||
var/update_overlays = TRUE
|
||||
if(accessory_type)
|
||||
bodypart_overlay.set_appearance(accessory_type)
|
||||
@@ -113,7 +113,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
zone = BODY_ZONE_HEAD
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||||
slot = ORGAN_SLOT_EXTERNAL_HORNS
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||||
|
||||
//dna_block = /datum/dna_block/feature/horn // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/horn // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_ENAMEL
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/horns
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||||
@@ -128,9 +128,6 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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||||
return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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||||
|
||||
/datum/bodypart_overlay/mutant/horns/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["horns"] // SKYRAT EDIT - Customization - ORIGINAL: return SSaccessories.horns_list
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||||
|
||||
///The frills of a lizard (like weird fin ears)
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||||
/obj/item/organ/frills
|
||||
name = "frills"
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||||
@@ -140,7 +137,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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||||
zone = BODY_ZONE_HEAD
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||||
slot = ORGAN_SLOT_EXTERNAL_FRILLS
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||||
|
||||
//dna_block = /datum/dna_block/feature/frill // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
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||||
//dna_block = /datum/dna_block/feature/accessory/frill // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/frills
|
||||
@@ -154,9 +151,6 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
/datum/bodypart_overlay/mutant/frills/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEEARS)
|
||||
|
||||
/datum/bodypart_overlay/mutant/frills/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["frills"] // SKYRAT EDIT - Customization - ORIGINAL: return SSaccessories.frills_list
|
||||
|
||||
///Guess what part of the lizard this is?
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||||
/obj/item/organ/snout
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||||
name = "snout" // SKYRAT EDIT - ORIGINAL: name = "lizard snout"
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||||
@@ -168,7 +162,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
|
||||
external_bodyshapes = BODYSHAPE_SNOUTED
|
||||
|
||||
//dna_block = /datum/dna_block/feature/snout // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/snout // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/snout
|
||||
@@ -182,9 +176,6 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
/datum/bodypart_overlay/mutant/snout/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDESNOUT)
|
||||
|
||||
/datum/bodypart_overlay/mutant/snout/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["snout"] // SKYRAT EDIT - Customization - ORIGINAL : return SSaccessories.snouts_list
|
||||
|
||||
///A moth's antennae
|
||||
/obj/item/organ/antennae
|
||||
name = "moth antennae"
|
||||
@@ -194,7 +185,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = ORGAN_SLOT_EXTERNAL_ANTENNAE
|
||||
|
||||
//dna_block = /datum/dna_block/feature/moth_antenna // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/moth_antenna // SKYRAT EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/antennae
|
||||
@@ -260,9 +251,6 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
|
||||
burn_datum = fetch_sprite_datum(burn_datum) //turn the path into the singleton instance
|
||||
|
||||
/datum/bodypart_overlay/mutant/antennae/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["moth_antennae"] // SKYRAT EDIT - Customization - ORIGINAL: return SSaccessories.moth_antennae_list
|
||||
|
||||
/datum/bodypart_overlay/mutant/antennae/get_base_icon_state()
|
||||
return burnt ? burn_datum.icon_state : sprite_datum.icon_state
|
||||
|
||||
@@ -284,7 +272,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
|
||||
use_mob_sprite_as_obj_sprite = TRUE
|
||||
|
||||
//dna_block = /datum/dna_block/feature/pod_hair // BUBBER EDIT REMOVAL - We have our own system for handling DNA
|
||||
//dna_block = /datum/dna_block/feature/accessory/pod_hair // BUBBER EDIT REMOVAL - We have our own system for handling DNA
|
||||
restyle_flags = EXTERNAL_RESTYLE_PLANT
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/pod_hair
|
||||
@@ -302,9 +290,6 @@ Unlike normal organs, we're actually inside a persons limbs at all times
|
||||
///The individual rgb colors are subtracted from this to get the color shifted layer
|
||||
var/color_inverse_base = 255
|
||||
|
||||
/datum/bodypart_overlay/mutant/pod_hair/get_global_feature_list()
|
||||
return SSaccessories.pod_hair_list
|
||||
|
||||
/datum/bodypart_overlay/mutant/pod_hair/color_image(image/overlay, draw_layer, obj/item/bodypart/limb)
|
||||
if(draw_layer != bitflag_to_layer(color_swapped_layer))
|
||||
return ..()
|
||||
|
||||
+1
-4
@@ -7,7 +7,7 @@
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = ORGAN_SLOT_EXTERNAL_SPINES
|
||||
|
||||
//dna_block = /datum/dna_block/feature/spine // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/spine // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/spines
|
||||
@@ -32,9 +32,6 @@
|
||||
feature_key = FEATURE_SPINES
|
||||
dyable = TRUE
|
||||
|
||||
/datum/bodypart_overlay/mutant/spines/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["spines"] // SKYRAT EDIT - Customization - ORIGINAL: return SSaccessories.spines_list
|
||||
|
||||
/datum/bodypart_overlay/mutant/spines/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
|
||||
|
||||
|
||||
+3
-18
@@ -7,7 +7,7 @@
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = ORGAN_SLOT_EXTERNAL_TAIL
|
||||
|
||||
//dna_block = /datum/dna_block/feature/tail // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/tail // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
// defaults to cat, but the parent type shouldn't be created regardless
|
||||
@@ -179,9 +179,6 @@
|
||||
feature_key = FEATURE_TAIL_GENERIC // BUBBER EDIT CHANGE - Customization - ORIGINAL: feature_key = FEATURE_TAIL_CAT
|
||||
// color_source = ORGAN_COLOR_HAIR // SKYRAT EDIT REMOVAL
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail/cat/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories[FEATURE_TAIL_GENERIC] // BUBBER EDIT CHANGE - ORIGINAL: return SSaccessories.tails_list_felinid
|
||||
|
||||
/obj/item/organ/tail/monkey
|
||||
name = "monkey tail"
|
||||
icon_state = "severedmonkeytail"
|
||||
@@ -191,10 +188,7 @@
|
||||
///Monkey tail bodypart overlay
|
||||
/datum/bodypart_overlay/mutant/tail/monkey
|
||||
color_source = NONE
|
||||
feature_key = FEATURE_TAIL_GENERIC // BUBBER EDIT CHANGE - Customization - ORIGINAL: feature_key = FEATURE_TAIL_MONKEY
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail/monkey/get_global_feature_list()
|
||||
return SSaccessories.tails_list_monkey
|
||||
feature_key = FEATURE_TAIL_MONKEY
|
||||
|
||||
/obj/item/organ/tail/xeno
|
||||
name = "alien tail"
|
||||
@@ -243,9 +237,6 @@
|
||||
. = ..()
|
||||
set_appearance_from_name(default_appearance)
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail/xeno/get_global_feature_list()
|
||||
return SSaccessories.tails_list_xeno
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail/xeno/randomize_appearance()
|
||||
set_appearance_from_name(default_appearance)
|
||||
|
||||
@@ -259,15 +250,12 @@
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/tail/lizard
|
||||
|
||||
wag_flags = WAG_ABLE
|
||||
//dna_block = /datum/dna_block/feature/tail_lizard // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/tail_lizard // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
|
||||
///Lizard tail bodypart overlay datum
|
||||
/datum/bodypart_overlay/mutant/tail/lizard
|
||||
feature_key = FEATURE_TAIL_GENERIC // BUBBER EDIT CHANGE - Customization - ORIGINAL: feature_key = FEATURE_TAIL_LIZARD
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail/lizard/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories[FEATURE_TAIL_GENERIC] // BUBBER EDIT CHANGE - Customization - ORIGINAL: return SSaccessories.tails_list_lizard
|
||||
|
||||
/obj/item/organ/tail/lizard/fake
|
||||
name = "fabricated lizard tail"
|
||||
desc = "A fabricated severed lizard tail. This one's made of synthflesh. Probably not usable for lizard wine."
|
||||
@@ -281,9 +269,6 @@
|
||||
/// Key for tail spine states, depends on the shape of the tail. Defined in the tail sprite datum.
|
||||
var/tail_spine_key = NONE
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail_spines/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["tailspines"] // SKYRAT EDIT CHANGE - ORIGINAL: return SSaccessories.tail_spines_list
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail_spines/get_base_icon_state()
|
||||
return (!isnull(tail_spine_key) ? "[tail_spine_key]_" : "") + (wagging ? "wagging_" : "") + sprite_datum.icon_state // Select the wagging state if appropriate
|
||||
|
||||
|
||||
@@ -166,26 +166,21 @@
|
||||
/datum/bodypart_overlay/mutant/wings/functional
|
||||
///Are our wings currently open? Change through open_wings or close_wings()
|
||||
VAR_PRIVATE/wings_open = FALSE
|
||||
///Feature render key for opened wings
|
||||
var/open_feature_key = "wingsopen"
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/functional/get_global_feature_list()
|
||||
/* SKYRAT EDIT - CUSTOMIZATION - ORIGINAL:
|
||||
if(wings_open)
|
||||
return SSaccessories.wings_open_list
|
||||
else
|
||||
return SSaccessories.wings_list
|
||||
*/ // SKYRAT EDIT REMOVAL END
|
||||
// SKYRAT EDIT ADDITION START
|
||||
return SSaccessories.feature_list[FEATURE_WINGS_OPEN]
|
||||
return ..()
|
||||
*/
|
||||
if(wings_open)
|
||||
return SSaccessories.sprite_accessories["wings_open"]
|
||||
|
||||
return SSaccessories.sprite_accessories["wings"]
|
||||
return SSaccessories.sprite_accessories[FEATURE_WINGS_OPEN]
|
||||
return SSaccessories.sprite_accessories[FEATURE_WINGS]
|
||||
// SKYRAT EDIT ADDITION END
|
||||
///Update our wingsprite to the open wings variant
|
||||
/datum/bodypart_overlay/mutant/wings/functional/proc/open_wings()
|
||||
wings_open = TRUE
|
||||
feature_key = open_feature_key
|
||||
feature_key = FEATURE_WINGS_OPEN
|
||||
set_appearance_from_name(sprite_datum.name) //It'll look for the same name again, but this time from the open wings list
|
||||
|
||||
///Update our wingsprite to the closed wings variant
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "moth wings"
|
||||
desc = "Spread your wings and FLOOOOAAAAAT!"
|
||||
|
||||
//dna_block = /datum/dna_block/feature/moth_wing // BUBBER EDIT REMOVAL
|
||||
//dna_block = /datum/dna_block/feature/accessory/moth_wing // BUBBER EDIT REMOVAL
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/wings/moth
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
@@ -104,7 +104,6 @@
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/moth/New()
|
||||
burn_datum = fetch_sprite_datum(burn_datum)
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/moth/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
// without external aid (earmuffs, drugs)
|
||||
|
||||
/// Resistance against loud noises
|
||||
var/bang_protect = 0
|
||||
var/bang_protect = EAR_PROTECTION_NONE
|
||||
/// Multiplier for both long term and short term ear damage
|
||||
var/damage_multiplier = 1
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
|
||||
restyle_flags = EXTERNAL_RESTYLE_FLESH
|
||||
|
||||
//dna_block = /datum/dna_block/feature/ears // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
//dna_block = /datum/dna_block/feature/accessory/ears // BUBBER EDIT REMOVAL - Customization - We have our own system to handle DNA.
|
||||
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/cat_ears
|
||||
|
||||
@@ -161,9 +161,6 @@
|
||||
/// Layer upon which we add the inner ears overlay
|
||||
var/inner_layer = EXTERNAL_FRONT
|
||||
|
||||
/datum/bodypart_overlay/mutant/cat_ears/get_global_feature_list()
|
||||
return SSaccessories.sprite_accessories["ears"] // SKYRAT EDIT - Customization - ORIGINAL: return SSaccessories.ears_list
|
||||
|
||||
/datum/bodypart_overlay/mutant/cat_ears/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
|
||||
|
||||
@@ -187,6 +184,49 @@
|
||||
/datum/bodypart_overlay/mutant/cat_ears/color_image(image/overlay, layer, obj/item/bodypart/limb)
|
||||
return // We color base ears manually above in get_image
|
||||
|
||||
/obj/item/organ/ears/cat/cybernetic
|
||||
name = "basic cybernetic cat ears"
|
||||
icon = 'icons/obj/medical/organs/organs.dmi'
|
||||
icon_state = "ears-c-cat"
|
||||
desc = "A basic cybernetic organ designed to mimic the operation of ears."
|
||||
damage_multiplier = 2.4
|
||||
bodypart_overlay = /datum/bodypart_overlay/mutant/cat_ears/cybernetic
|
||||
sprite_accessory_override = /datum/sprite_accessory/ears/cat
|
||||
organ_flags = ORGAN_ROBOTIC
|
||||
failing_desc = "seems to be broken."
|
||||
|
||||
|
||||
/obj/item/organ/ears/cat/cybernetic/upgraded
|
||||
name = "cybernetic cat ears"
|
||||
icon_state = "ears-c-cat-u"
|
||||
desc = "A cybernetic cat ear, still less durable than human ears."
|
||||
damage_multiplier = 1.5
|
||||
|
||||
/obj/item/organ/ears/cat/cybernetic/volume
|
||||
name = "volume-adjusting cybernetic cat ears"
|
||||
icon_state = "ears-c-cat-u2"
|
||||
desc = "Advanced cybernetic cat ears capable of dampening loud noises to protect their user."
|
||||
damage_multiplier = 1
|
||||
bang_protect = 1
|
||||
|
||||
/obj/item/organ/ears/cat/cybernetic/whisper
|
||||
name = "whisper-sensiive cybernetic cat ears"
|
||||
icon_state = "ears-c-cat-green"
|
||||
desc = "Allows the user to more easily hear whispers. The user becomes extremely vulnerable to loud noises, however."
|
||||
damage_multiplier = 3 // 4 would be excessive
|
||||
organ_traits = list(TRAIT_GOOD_HEARING)
|
||||
|
||||
/obj/item/organ/ears/cat/cybernetic/xray
|
||||
name = "wall-penetrating cybernetic cat ears"
|
||||
icon_state = "ears-c-cat-blue"
|
||||
desc = "Through the power of modern feline engineering, allows the user to hear speech through walls. The user becomes extremely vulnerable to loud noises, however."
|
||||
damage_multiplier = 3 // As above, 4 would be excessive
|
||||
organ_traits = list(TRAIT_XRAY_HEARING)
|
||||
|
||||
/datum/bodypart_overlay/mutant/cat_ears/cybernetic
|
||||
color_source = null
|
||||
dyable = FALSE
|
||||
|
||||
/obj/item/organ/ears/ghost
|
||||
name = "ghost ears"
|
||||
desc = "All the more to hear you... though it can't hear through walls."
|
||||
@@ -225,7 +265,7 @@
|
||||
/obj/item/organ/ears/cybernetic/whisper
|
||||
name = "whisper-sensitive cybernetic ears"
|
||||
icon_state = "ears-c-u"
|
||||
desc = "Allows the user to more easily hear whispers. The user becomes extra vulnerable to loud noises, however"
|
||||
desc = "Allows the user to more easily hear whispers. The user becomes extra vulnerable to loud noises, however."
|
||||
// Same sensitivity as felinid ears
|
||||
damage_multiplier = 2
|
||||
// The original idea was to use signals to do this not traits. Unfortunately, the star effect used for whispers applies before any relevant signals
|
||||
@@ -236,14 +276,14 @@
|
||||
name = "volume-adjusting cybernetic ears"
|
||||
icon_state = "ears-c-u"
|
||||
desc = "Advanced cybernetic ears capable of dampening loud noises to protect their user."
|
||||
bang_protect = 1
|
||||
bang_protect = EAR_PROTECTION_NORMAL
|
||||
damage_multiplier = 0.5
|
||||
|
||||
// "X-ray ears" that let you hear through walls
|
||||
/obj/item/organ/ears/cybernetic/xray
|
||||
name = "wall-penetrating cybernetic ears"
|
||||
icon_state = "ears-c-u"
|
||||
desc = "Through the power of modern engineering, allows the user to hear speech through walls. The user becomes extra vulnerable to loud noises, however"
|
||||
desc = "Through the power of modern engineering, allows the user to hear speech through walls. The user becomes extra vulnerable to loud noises, however."
|
||||
// Same sensitivity as felinid ears
|
||||
damage_multiplier = 2
|
||||
organ_traits = list(TRAIT_XRAY_HEARING)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
return
|
||||
|
||||
var/list/batteries = list()
|
||||
for(var/obj/item/stock_parts/power_store/cell in owner.get_all_cells())
|
||||
for(var/obj/item/stock_parts/power_store/cell in assoc_to_values(owner.get_all_cells()))
|
||||
if(cell.used_charge())
|
||||
batteries += cell
|
||||
|
||||
@@ -210,7 +210,8 @@
|
||||
|
||||
/atom/movable/screen/alert/status_effect/anomalock_active
|
||||
name = "voltaic overdrive"
|
||||
icon_state = "anomalock_heart"
|
||||
use_user_hud_icon = TRUE
|
||||
overlay_state = "anomalock_heart"
|
||||
desc = "Voltaic energy is flooding your muscles, keeping your body upright. You have 30 seconds before it falters!"
|
||||
|
||||
/obj/item/organ/heart/cybernetic/anomalock/hear_beat_noise(mob/living/hearer)
|
||||
|
||||
@@ -63,7 +63,8 @@
|
||||
/atom/movable/screen/alert/status_effect/golem_statued
|
||||
name = "Statued"
|
||||
desc = "You no longer have the energy to move your body!"
|
||||
icon_state = "golem_statued"
|
||||
use_user_hud_icon = TRUE
|
||||
overlay_state = "golem_statued"
|
||||
|
||||
/datum/status_effect/golem_statued/on_apply()
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user