mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
[MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range. * a * a Co-authored-by: Qustinnus <Floydje123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
co-authored by
Qustinnus
Azarak
parent
b9fe7a0402
commit
d1315d9474
@@ -257,7 +257,7 @@ SUBSYSTEM_DEF(explosions)
|
||||
baseshakeamount = sqrt((orig_max_distance - dist)*0.1)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
|
||||
Reference in New Issue
Block a user