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[MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range. * a * a Co-authored-by: Qustinnus <Floydje123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
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Qustinnus
Azarak
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@@ -31,7 +31,7 @@
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/obj/effect/particle_effect/sparks/LateInitialize()
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flick(icon_state, src)
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playsound(src, "sparks", 100, TRUE)
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playsound(src, "sparks", 100, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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var/turf/T = loc
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if(isturf(T))
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T.hotspot_expose(1000,100)
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