[MIRROR] Audio falloff re-work, and increased audio range. (#1406)

* Audio falloff re-work, and increased audio range.

* a

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
SkyratBot
2020-10-21 07:36:31 +02:00
committed by GitHub
co-authored by Qustinnus Azarak
parent b9fe7a0402
commit d1315d9474
74 changed files with 204 additions and 134 deletions
+2 -2
View File
@@ -891,7 +891,7 @@
for(var/mob/M in SSmobs.clients_by_zlevel[z])
var/dist_far = get_dist(M, distant_source)
if(dist_far <= long_range && dist_far > range)
M.playsound_local(distant_source, "sound/runtime/hyperspace/[selected_sound]_distance.ogg", 100, falloff = 20)
M.playsound_local(distant_source, "sound/runtime/hyperspace/[selected_sound]_distance.ogg", 100)
else if(dist_far <= range)
var/source
if(engine_list.len == 0)
@@ -903,7 +903,7 @@
if(dist_near < closest_dist)
source = O
closest_dist = dist_near
M.playsound_local(source, "sound/runtime/hyperspace/[selected_sound].ogg", 100, falloff = range / 2)
M.playsound_local(source, "sound/runtime/hyperspace/[selected_sound].ogg", 100)
// Losing all initial engines should get you 2
// Adding another set of engines at 0.5 time