diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index 540b7e2135b..61adf7c09f2 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -9,15 +9,22 @@ #define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX" -#define OPENSPACE_LAYER 17 //Openspace layer over all -#define OPENSPACE_PLANE -4 //Openspace plane below all turfs -#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf +#define OPENSPACE_LAYER 600 //Openspace layer over all +#define OPENSPACE_PLANE -9 //Openspace plane below all turfs +#define OPENSPACE_BACKDROP_PLANE -8 //Black square just over openspace plane to guaranteed cover all in openspace turf -#define FLOOR_PLANE -2 +#define FLOOR_PLANE -7 #define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE" -#define GAME_PLANE -1 +#define OVER_TILE_PLANE -6 +#define WALL_PLANE -5 +#define GAME_PLANE -4 #define GAME_PLANE_RENDER_TARGET "GAME_PLANE" +#define UNDER_FRILL_PLANE -3 +#define UNDER_FRILL_RENDER_TARGET = "UNDER_FRILL_PLANE" +#define FRILL_PLANE -2 +#define FRILL_PLANE_RENDER_TARGET "FRILL_PLANE" +#define OVER_FRILL_PLANE -1 #define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals #define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE" @@ -84,77 +91,96 @@ #define GASFIRE_LAYER 5.05 #define RIPPLE_LAYER 5.1 -#define GHOST_LAYER 6 -#define LOW_LANDMARK_LAYER 9 -#define MID_LANDMARK_LAYER 9.1 -#define HIGH_LANDMARK_LAYER 9.2 -#define AREA_LAYER 10 -#define MASSIVE_OBJ_LAYER 11 -#define POINT_LAYER 12 +#define LANDMARK_PLANE 50 +#define LOW_LANDMARK_LAYER 1 +#define MID_LANDMARK_LAYER 2 +#define HIGH_LANDMARK_LAYER 3 -#define EMISSIVE_BLOCKER_PLANE 12 -#define EMISSIVE_BLOCKER_LAYER 12 -#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE" +#define AREA_PLANE 60 +#define MASSIVE_OBJ_PLANE 70 +#define GHOST_PLANE 80 +#define POINT_PLANE 90 -#define CHAT_LAYER 12.0001 // Do not insert layers between these two values -#define CHAT_LAYER_MAX 12.9999 +#define RAD_TEXT_PLANE 90 -#define EMISSIVE_PLANE 13 -#define EMISSIVE_LAYER 13 -#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE" +#define FRILL_MASK_PLANE 95 +#define FRILL_MASK_RENDER_TARGET "*FRILL_MASK_PLANE" -#define EMISSIVE_UNBLOCKABLE_PLANE 14 -#define EMISSIVE_UNBLOCKABLE_LAYER 14 -#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE" - -#define LIGHTING_PLANE 15 -#define LIGHTING_LAYER 15 +//---------- LIGHTING ------------- +///Normal 1 per turf dynamic lighting objects +#define LIGHTING_PLANE 100 #define LIGHTING_RENDER_TARGET "LIGHT_PLANE" -#define RAD_TEXT_LAYER 15.1 - -#define O_LIGHTING_VISUAL_PLANE 16 -#define O_LIGHTING_VISUAL_LAYER 16 +///Lighting objects that are "free floating" +#define O_LIGHTING_VISUAL_PLANE 110 #define O_LIGHTING_VISUAL_RENDER_TARGET "O_LIGHT_VISUAL_PLANE" -#define ABOVE_LIGHTING_PLANE 17 -#define ABOVE_LIGHTING_LAYER 17 +///Things that should render ignoring lighting +#define ABOVE_LIGHTING_PLANE 120 #define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE" -#define BYOND_LIGHTING_PLANE 18 -#define BYOND_LIGHTING_LAYER 18 +///visibility + hiding of things outside of light source range +#define BYOND_LIGHTING_PLANE 130 #define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE" -#define CAMERA_STATIC_PLANE 19 -#define CAMERA_STATIC_LAYER 19 + +//---------- EMISSIVES ------------- +//Layering order of these is not particularly meaningful. +//Important part is the seperation of the planes for control via plane_master + +///This plane masks out lighting to create an "emissive" effect, ie for glowing lights in otherwise dark areas +#define EMISSIVE_PLANE 150 +#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE" + +///This plane masks the emissive plane to "block" it. Byond is wacky, this is the only way to get things to look like they're actually blocking said glowing lights. +#define EMISSIVE_BLOCKER_PLANE 160 +#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE" + +///This plane is "unblockable" emissives. It does the same thing as the emissive plane but isn't masked by the emissive blocker plane. Use for on-mob and movable emissives. +#define EMISSIVE_UNBLOCKABLE_PLANE 170 +#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE" + +///---------------- MISC ----------------------- + +///AI Camera Static +#define CAMERA_STATIC_PLANE 200 #define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE" -#define RUNECHAT_PLANE 20 +///Popup Chat Messages +#define RUNECHAT_PLANE 250 -#define ATMOS_GROUP_PLANE 21 -#define ATMOS_GROUP_LAYER 21 +///Debug Atmos Overlays +#define ATMOS_GROUP_PLANE 450 -//HUD layer defines - -#define FULLSCREEN_PLANE 31 -#define FLASH_LAYER 31 -#define FULLSCREEN_LAYER 31.1 -#define UI_DAMAGE_LAYER 31.2 -#define BLIND_LAYER 31.3 -#define CRIT_LAYER 31.4 -#define CURSE_LAYER 31.5 +///--------------- FULLSCREEN IMAGES ------------ +#define FULLSCREEN_PLANE 500 #define FULLSCREEN_RENDER_TARGET "FULLSCREEN_PLANE" +#define FLASH_LAYER 1 +#define FULLSCREEN_LAYER 2 +#define UI_DAMAGE_LAYER 3 +#define BLIND_LAYER 4 +#define CRIT_LAYER 5 +#define CURSE_LAYER 6 -#define HUD_PLANE 42 -#define HUD_LAYER 42 + +//-------------------- HUD --------------------- +//HUD layer defines +#define HUD_PLANE 1000 #define HUD_RENDER_TARGET "HUD_PLANE" -#define ABOVE_HUD_PLANE 43 +#define ABOVE_HUD_PLANE 1100 #define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE" -#define RADIAL_LAYER 43 +///1000 is an unimportant number, it's just to normalize copied layers +#define RADIAL_LAYER 1000 -#define SPLASHSCREEN_LAYER 54 -#define SPLASHSCREEN_PLANE 54 +#define RADIAL_BACKGROUND_LAYER 0 +#define RADIAL_CONTENT_LAYER 1 + +///Plane of the "splash" icon used that shows on the lobby screen. Nothing should ever be above this. +#define SPLASHSCREEN_PLANE 9999 #define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE" +///cinematics are "below" the splash screen +#define CINEMATIC_LAYER -1 + ///Plane master controller keys #define PLANE_MASTERS_GAME "plane_masters_game" diff --git a/code/_onclick/hud/credits.dm b/code/_onclick/hud/credits.dm index aaf423ecbcd..7ff10f73541 100644 --- a/code/_onclick/hud/credits.dm +++ b/code/_onclick/hud/credits.dm @@ -35,7 +35,7 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT alpha = 0 screen_loc = "12,1" - layer = SPLASHSCREEN_LAYER + plane = SPLASHSCREEN_PLANE var/client/parent var/matrix/target diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 14b95e421c3..284632838ae 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -149,7 +149,7 @@ screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash" plane = SPLASHSCREEN_PLANE - layer = SPLASHSCREEN_LAYER - 1 + layer = CINEMATIC_LAYER color = "#000000" show_when_dead = TRUE @@ -176,6 +176,5 @@ /atom/movable/screen/fullscreen/see_through_darkness icon_state = "nightvision" plane = LIGHTING_PLANE - layer = LIGHTING_LAYER blend_mode = BLEND_ADD show_when_dead = TRUE diff --git a/code/_onclick/hud/plane_master.dm b/code/_onclick/hud/plane_master.dm index f78269e976b..9006a746db4 100644 --- a/code/_onclick/hud/plane_master.dm +++ b/code/_onclick/hud/plane_master.dm @@ -37,6 +37,17 @@ appearance_flags = PLANE_MASTER blend_mode = BLEND_OVERLAY +/atom/movable/screen/plane_master/over_tile + name = "over tile world plane master" + plane = OVER_TILE_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/wall + name = "wall plane master" + plane = WALL_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY ///Contains most things in the game world /atom/movable/screen/plane_master/game_world @@ -49,6 +60,50 @@ if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion) add_filter("AO", 1, drop_shadow_filter(x = 0, y = -2, size = 4, color = "#04080FAA")) + +/atom/movable/screen/plane_master/wall + name = "wall plane master" + plane = WALL_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + + +/atom/movable/screen/plane_master/under_frill + name = "under frill plane master" + plane = UNDER_FRILL_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/frill + name = "frill plane master" + plane = FRILL_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/area + name = "area plane master" + plane = AREA_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/massive_obj + name = "massive object plane master" + plane = MASSIVE_OBJ_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/ghost + name = "ghost plane master" + plane = GHOST_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + +/atom/movable/screen/plane_master/point + name = "point plane master" + plane = POINT_PLANE + appearance_flags = PLANE_MASTER //should use client color + blend_mode = BLEND_OVERLAY + ///Contains all lighting objects /atom/movable/screen/plane_master/lighting name = "lighting plane master" @@ -131,7 +186,6 @@ /atom/movable/screen/plane_master/o_light_visual name = "overlight light visual plane master" - layer = O_LIGHTING_VISUAL_LAYER plane = O_LIGHTING_VISUAL_PLANE render_target = O_LIGHTING_VISUAL_RENDER_TARGET mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/_onclick/hud/plane_master_controller.dm b/code/_onclick/hud/plane_master_controller.dm index c494700fcfc..1cdd6cfdd0b 100644 --- a/code/_onclick/hud/plane_master_controller.dm +++ b/code/_onclick/hud/plane_master_controller.dm @@ -74,6 +74,19 @@ /atom/movable/plane_master_controller/game name = PLANE_MASTERS_GAME - controlled_planes = list(FLOOR_PLANE, GAME_PLANE, LIGHTING_PLANE, EMISSIVE_PLANE, EMISSIVE_UNBLOCKABLE_PLANE) + controlled_planes = list( + OPENSPACE_PLANE, + FLOOR_PLANE, + OVER_TILE_PLANE, + WALL_PLANE, + GAME_PLANE, + UNDER_FRILL_PLANE, + FRILL_PLANE, + AREA_PLANE, + MASSIVE_OBJ_PLANE, + GHOST_PLANE, + POINT_PLANE, + LIGHTING_PLANE, + ) diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm index 828ecb23568..eace23bceb3 100644 --- a/code/_onclick/hud/radial.dm +++ b/code/_onclick/hud/radial.dm @@ -221,6 +221,8 @@ GLOBAL_LIST_EMPTY(radial_menus) var/datum/radial_menu_choice/choice_datum = choice_datums[choice_id] if (choice_datum.info) var/obj/effect/abstract/info/info_button = new(E, choice_datum.info) + info_button.plane = ABOVE_HUD_PLANE + info_button.layer = RADIAL_BACKGROUND_LAYER E.vis_contents += info_button /datum/radial_menu/New() @@ -262,6 +264,8 @@ GLOBAL_LIST_EMPTY(radial_menus) var/mutable_appearance/MA = new /mutable_appearance(to_extract_from) if(MA) + MA.plane = ABOVE_HUD_PLANE + MA.layer = RADIAL_CONTENT_LAYER MA.appearance_flags |= RESET_TRANSFORM return MA diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 259075915e5..8c0f5b9703d 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -9,7 +9,6 @@ /atom/movable/screen name = "" icon = 'icons/hud/screen_gen.dmi' - layer = HUD_LAYER plane = HUD_PLANE animate_movement = SLIDE_STEPS speech_span = SPAN_ROBOT @@ -56,7 +55,6 @@ maptext_width = 480 /atom/movable/screen/swap_hand - layer = HUD_LAYER plane = HUD_PLANE name = "swap hand" @@ -126,7 +124,6 @@ var/icon_full /// The overlay when hovering over with an item in your hand var/image/object_overlay - layer = HUD_LAYER plane = HUD_PLANE /atom/movable/screen/inventory/Click(location, control, params) @@ -257,7 +254,6 @@ name = "drop" icon = 'icons/hud/screen_midnight.dmi' icon_state = "act_drop" - layer = HUD_LAYER plane = HUD_PLANE /atom/movable/screen/drop/Click() @@ -415,7 +411,6 @@ name = "resist" icon = 'icons/hud/screen_midnight.dmi' icon_state = "act_resist" - layer = HUD_LAYER plane = HUD_PLANE /atom/movable/screen/resist/Click() @@ -428,7 +423,6 @@ icon = 'icons/hud/screen_midnight.dmi' icon_state = "act_rest" base_icon_state = "act_rest" - layer = HUD_LAYER plane = HUD_PLANE /atom/movable/screen/rest/Click() @@ -447,7 +441,6 @@ name = "storage" icon_state = "block" screen_loc = "7,7 to 10,8" - layer = HUD_LAYER plane = HUD_PLANE /atom/movable/screen/storage/Initialize(mapload, new_master) @@ -677,7 +670,6 @@ icon = 'icons/blank_title.png' icon_state = "" screen_loc = "1,1" - layer = SPLASHSCREEN_LAYER plane = SPLASHSCREEN_PLANE var/client/holder @@ -733,6 +725,7 @@ icon_state = "" mouse_opacity = MOUSE_OPACITY_TRANSPARENT screen_loc = ui_combo + plane = ABOVE_HUD_PLANE var/timerid /atom/movable/screen/combo/proc/clear_streak() diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 66d3ae9e7a4..fe1b09cb71e 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -557,7 +557,7 @@ GLOBAL_LIST_EMPTY(colored_images) for(var/sharp_color in GLOB.contrast_colors) var/obj/effect/overlay/atmos_excited/suger_high = new() GLOB.colored_turfs += suger_high - var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top", ATMOS_GROUP_LAYER) + var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top") shiny.plane = ATMOS_GROUP_PLANE shiny.color = sharp_color GLOB.colored_images += shiny diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm index 0a0d35559cb..4345bc70858 100644 --- a/code/datums/chatmessage.dm +++ b/code/datums/chatmessage.dm @@ -14,15 +14,20 @@ #define CHAT_MESSAGE_WIDTH 96 /// Max length of chat message in characters #define CHAT_MESSAGE_MAX_LENGTH 110 -/// Maximum precision of float before rounding errors occur (in this context) -#define CHAT_LAYER_Z_STEP 0.0001 -/// The number of z-layer 'slices' usable by the chat message layering -#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP /// The dimensions of the chat message icons #define CHAT_MESSAGE_ICON_SIZE 9 /// Macro from Lummox used to get height from a MeasureText proc #define WXH_TO_HEIGHT(x) text2num(copytext(x, findtextEx(x, "x") + 1)) +///Base layer of chat elements +#define CHAT_LAYER 1 +///Highest possible layer of chat elements +#define CHAT_LAYER_MAX 2 +/// Maximum precision of float before rounding errors occur (in this context) +#define CHAT_LAYER_Z_STEP 0.0001 +/// The number of z-layer 'slices' usable by the chat message layering +#define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP + /** * # Chat Message Overlay * diff --git a/code/datums/cinematic.dm b/code/datums/cinematic.dm index 883e9fb99de..eae91a847c2 100644 --- a/code/datums/cinematic.dm +++ b/code/datums/cinematic.dm @@ -22,7 +22,6 @@ icon = 'icons/effects/station_explosion.dmi' icon_state = "station_intact" plane = SPLASHSCREEN_PLANE - layer = SPLASHSCREEN_LAYER mouse_opacity = MOUSE_OPACITY_TRANSPARENT screen_loc = "BOTTOM,LEFT+50%" appearance_flags = APPEARANCE_UI | TILE_BOUND diff --git a/code/datums/progressbar.dm b/code/datums/progressbar.dm index 64e033539f4..1ae4f03f8ac 100644 --- a/code/datums/progressbar.dm +++ b/code/datums/progressbar.dm @@ -32,7 +32,7 @@ return goal = goal_number bar_loc = target - bar = image('icons/effects/progessbar.dmi', bar_loc, "prog_bar_0", HUD_LAYER) + bar = image('icons/effects/progessbar.dmi', bar_loc, "prog_bar_0") bar.plane = ABOVE_HUD_PLANE bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA user = User diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 8cc1a4a88b3..ffeffa5f058 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -77,7 +77,7 @@ . = ..() switch(blocks_emissive) if(EMISSIVE_BLOCK_GENERIC) - var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE) + var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, 0, EMISSIVE_BLOCKER_PLANE) gen_emissive_blocker.dir = dir gen_emissive_blocker.alpha = alpha gen_emissive_blocker.appearance_flags |= appearance_flags @@ -139,7 +139,7 @@ if(!blocks_emissive) return else if (blocks_emissive == EMISSIVE_BLOCK_GENERIC) - var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE) + var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, 0, EMISSIVE_BLOCKER_PLANE) gen_emissive_blocker.dir = dir gen_emissive_blocker.alpha = alpha gen_emissive_blocker.appearance_flags |= appearance_flags diff --git a/code/game/machinery/accounting.dm b/code/game/machinery/accounting.dm index 2f08319f398..509837b3b67 100644 --- a/code/game/machinery/accounting.dm +++ b/code/game/machinery/accounting.dm @@ -62,11 +62,11 @@ return if(inserted_id) SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "recharger-full", 0, EMISSIVE_PLANE, dir, alpha) return SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "recharger-empty", 0, EMISSIVE_PLANE, dir, alpha) /obj/machinery/accounting/update_appearance(updates) . = ..() diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 7beed29b675..c11f8c2222c 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -38,7 +38,7 @@ /obj/machinery/light_switch/update_overlays() . = ..() if(!(machine_stat & NOPOWER)) - SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-glow", 0, EMISSIVE_PLANE, dir, alpha) /obj/machinery/light_switch/examine(mob/user) . = ..() diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index a493f21bef1..790e69f41ab 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -181,12 +181,12 @@ if(!charging) SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-empty", 0, EMISSIVE_PLANE, dir, alpha) return if(using_power) SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-charging", 0, EMISSIVE_PLANE, dir, alpha) return SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "[base_icon_state]-full", 0, EMISSIVE_PLANE, dir, alpha) diff --git a/code/game/objects/effects/countdown.dm b/code/game/objects/effects/countdown.dm index 02017632119..59355563b52 100644 --- a/code/game/objects/effects/countdown.dm +++ b/code/game/objects/effects/countdown.dm @@ -7,7 +7,7 @@ invisibility = INVISIBILITY_OBSERVER anchored = TRUE - layer = GHOST_LAYER + plane = GHOST_PLANE color = "#ff0000" // text color var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits. var/started = FALSE diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm index 8d221cc8dc4..f9b5af6a91f 100644 --- a/code/game/objects/effects/decals/misc.dm +++ b/code/game/objects/effects/decals/misc.dm @@ -2,7 +2,7 @@ name = "pointer" icon = 'icons/hud/screen_gen.dmi' icon_state = "arrow" - layer = POINT_LAYER + plane = POINT_PLANE duration = 25 /obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0) diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index fd69858a98c..162a5ac949b 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -45,7 +45,6 @@ icon = 'icons/effects/alphacolors.dmi' icon_state = "white" plane = LIGHTING_PLANE - layer = LIGHTING_LAYER blend_mode = BLEND_ADD /obj/effect/abstract/marker diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 27772da01a2..5aa9cec232a 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -64,14 +64,12 @@ invisibility = INVISIBILITY_ABSTRACT mouse_opacity = MOUSE_OPACITY_TRANSPARENT - layer = ATMOS_GROUP_LAYER plane = ATMOS_GROUP_PLANE /obj/effect/overlay/light_visible name = "" icon = 'icons/effects/light_overlays/light_32.dmi' icon_state = "light" - layer = O_LIGHTING_VISUAL_LAYER plane = O_LIGHTING_VISUAL_PLANE appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM mouse_opacity = MOUSE_OPACITY_TRANSPARENT @@ -82,7 +80,6 @@ name = "" icon = 'icons/effects/light_overlays/light_cone.dmi' icon_state = "light" - layer = O_LIGHTING_VISUAL_LAYER plane = O_LIGHTING_VISUAL_PLANE appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM mouse_opacity = MOUSE_OPACITY_TRANSPARENT diff --git a/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm b/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm index e5aea132e0a..ab669ca20f6 100644 --- a/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm +++ b/code/game/objects/effects/temporary_visuals/projectiles/tracer.dm @@ -61,7 +61,6 @@ /obj/effect/projectile/tracer/tracer/aiming icon_state = "pixelbeam_greyscale" - layer = ABOVE_LIGHTING_LAYER plane = ABOVE_LIGHTING_PLANE /obj/effect/projectile/tracer/wormhole diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 07e149021a6..4de8ca00d50 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -88,7 +88,7 @@ if(broken || !secure) return //Overlay is similar enough for both that we can use the same mask for both - SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "locked", 0, EMISSIVE_PLANE, dir, alpha) . += locked ? "locked" : "unlocked" /obj/structure/closet/examine(mob/user) diff --git a/code/game/turfs/closed/_closed.dm b/code/game/turfs/closed/_closed.dm index 81fc874bc7b..567c20a28f7 100644 --- a/code/game/turfs/closed/_closed.dm +++ b/code/game/turfs/closed/_closed.dm @@ -57,7 +57,6 @@ name = "Space Station 13" icon = 'icons/blank_title.png' icon_state = "" - layer = SPLASHSCREEN_LAYER plane = SPLASHSCREEN_PLANE bullet_bounce_sound = null diff --git a/code/game/turfs/open/openspace.dm b/code/game/turfs/open/openspace.dm index 3f3912596a9..c3c40f022a2 100644 --- a/code/game/turfs/open/openspace.dm +++ b/code/game/turfs/open/openspace.dm @@ -9,7 +9,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr icon_state = "grey" plane = OPENSPACE_BACKDROP_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT - layer = SPLASHSCREEN_LAYER + plane = SPLASHSCREEN_PLANE //I don't know why the others are aligned but I shall do the same. vis_flags = VIS_INHERIT_ID diff --git a/code/modules/antagonists/revenant/revenant.dm b/code/modules/antagonists/revenant/revenant.dm index e34c97cf12c..8da710aadc8 100644 --- a/code/modules/antagonists/revenant/revenant.dm +++ b/code/modules/antagonists/revenant/revenant.dm @@ -21,7 +21,7 @@ invisibility = INVISIBILITY_REVENANT health = INFINITY //Revenants don't use health, they use essence instead maxHealth = INFINITY - layer = GHOST_LAYER + plane = GHOST_PLANE healable = FALSE sight = SEE_SELF throwforce = 0 diff --git a/code/modules/antagonists/wizard/equipment/artefact.dm b/code/modules/antagonists/wizard/equipment/artefact.dm index be1de22606f..27b3bd56731 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.dm +++ b/code/modules/antagonists/wizard/equipment/artefact.dm @@ -116,7 +116,7 @@ anchored = TRUE density = TRUE move_resist = INFINITY - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE plane = ABOVE_LIGHTING_PLANE light_range = 6 appearance_flags = LONG_GLIDE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index 9bf8756d740..ae3a402a39c 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -302,7 +302,7 @@ user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the scrubber.", "You hear loud scraping noises.") welded = FALSE update_appearance() - pipe_vision_img = image(src, loc,dir = dir) + pipe_vision_img = image(src, loc, dir = dir) pipe_vision_img.plane = ABOVE_HUD_PLANE playsound(loc, 'sound/weapons/bladeslice.ogg', 100, TRUE) diff --git a/code/modules/awaymissions/away_props.dm b/code/modules/awaymissions/away_props.dm index a5978dca053..953ca2cc128 100644 --- a/code/modules/awaymissions/away_props.dm +++ b/code/modules/awaymissions/away_props.dm @@ -93,7 +93,7 @@ else talpha = 255 obj_flags |= BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP - plane = BYOND_LIGHTING_LAYER //What matters it's one above openspace, so our animation is not dependant on what's there. Up to revision with 513 + plane = BYOND_LIGHTING_PLANE //What matters it's one above openspace, so our animation is not dependant on what's there. Up to revision with 513 animate(src,alpha = talpha,time = 10) addtimer(CALLBACK(src,.proc/reset_plane),10) if(hidden) diff --git a/code/modules/buildmode/buttons.dm b/code/modules/buildmode/buttons.dm index b968858c5a2..e21d808d7c2 100644 --- a/code/modules/buildmode/buttons.dm +++ b/code/modules/buildmode/buttons.dm @@ -1,7 +1,8 @@ /atom/movable/screen/buildmode icon = 'icons/misc/buildmode.dmi' var/datum/buildmode/bd - + // If we don't do this, we get occluded by item action buttons + plane = ABOVE_HUD_PLANE /atom/movable/screen/buildmode/New(bld) bd = bld diff --git a/code/modules/clothing/glasses/engine_goggles.dm b/code/modules/clothing/glasses/engine_goggles.dm index 5c07d06268a..0caafccc3ba 100644 --- a/code/modules/clothing/glasses/engine_goggles.dm +++ b/code/modules/clothing/glasses/engine_goggles.dm @@ -108,8 +108,7 @@ var/mutable_appearance/MA = new() MA.maptext = MAPTEXT("[strength]k") MA.color = "#04e604" - MA.layer = RAD_TEXT_LAYER - MA.plane = GAME_PLANE + MA.plane = RAD_TEXT_PLANE pic.appearance = MA flick_overlay(pic, list(user.client), 10) diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index 7b6fea47bd8..c1131a72e5b 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -63,7 +63,7 @@ /obj/machinery/smartfridge/update_overlays() . = ..() if(!machine_stat) - SSvis_overlays.add_vis_overlay(src, icon, "smartfridge-light-mask", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "smartfridge-light-mask", 0, EMISSIVE_PLANE, dir, alpha) diff --git a/code/modules/food_and_drinks/restaurant/generic_venues.dm b/code/modules/food_and_drinks/restaurant/generic_venues.dm index 235ee74eb94..d0b76dfb77a 100644 --- a/code/modules/food_and_drinks/restaurant/generic_venues.dm +++ b/code/modules/food_and_drinks/restaurant/generic_venues.dm @@ -33,7 +33,7 @@ SSrestaurant.food_appearance_cache[object_to_order] = appearance //and cache it for future orders qdel(temp_object) - var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn, layer = HUD_LAYER) + var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn) I.appearance = appearance I.underlays += mutable_appearance(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble") @@ -104,7 +104,7 @@ customer_pawn.say(order_food_line(reagent_to_order)) - var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn, layer = HUD_LAYER) + var/image/I = image(icon = 'icons/obj/machines/restaurant_portal.dmi' , icon_state = "thought_bubble", loc = customer_pawn) I.add_overlay(mutable_appearance('icons/obj/drinks.dmi', glass_visual)) I.pixel_y = 32 I.pixel_x = 16 diff --git a/code/modules/lighting/emissive_blocker.dm b/code/modules/lighting/emissive_blocker.dm index 8cb1b72475b..2da767abc84 100644 --- a/code/modules/lighting/emissive_blocker.dm +++ b/code/modules/lighting/emissive_blocker.dm @@ -9,7 +9,6 @@ /atom/movable/emissive_blocker name = "" plane = EMISSIVE_BLOCKER_PLANE - layer = EMISSIVE_BLOCKER_LAYER mouse_opacity = MOUSE_OPACITY_TRANSPARENT //Why? //render_targets copy the transform of the target as well, but vis_contents also applies the transform diff --git a/code/modules/lighting/lighting_object.dm b/code/modules/lighting/lighting_object.dm index 84f2e14da98..c33ef60854a 100644 --- a/code/modules/lighting/lighting_object.dm +++ b/code/modules/lighting/lighting_object.dm @@ -8,7 +8,6 @@ color = null //we manually set color in init instead plane = LIGHTING_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT - layer = LIGHTING_LAYER invisibility = INVISIBILITY_LIGHTING vis_flags = VIS_HIDE diff --git a/code/modules/mapping/mapping_helpers.dm b/code/modules/mapping/mapping_helpers.dm index 4f5d308b940..5088efbdfe3 100644 --- a/code/modules/mapping/mapping_helpers.dm +++ b/code/modules/mapping/mapping_helpers.dm @@ -10,7 +10,7 @@ var/list/baseturf_to_replace var/baseturf - layer = POINT_LAYER + plane = POINT_PLANE /obj/effect/baseturf_helper/Initialize() . = ..() diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index af9c0eed269..61b5871729b 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -8,7 +8,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER) desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/mob.dmi' icon_state = "ghost" - layer = GHOST_LAYER + plane = GHOST_PLANE stat = DEAD density = FALSE see_invisible = SEE_INVISIBLE_OBSERVER diff --git a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm index 9049c47000e..618315eb834 100644 --- a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm +++ b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm @@ -31,10 +31,10 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new) vis_contents_transparent = new /obj/effect/overlay/camera_static/transparent() vis_contents_objects = list(vis_contents_opaque, vis_contents_transparent) - obscured = new('icons/effects/cameravis.dmi', vis_contents_opaque, null, CAMERA_STATIC_LAYER) + obscured = new('icons/effects/cameravis.dmi', vis_contents_opaque, null) obscured.plane = CAMERA_STATIC_PLANE - obscured_transparent = new('icons/effects/cameravis.dmi', vis_contents_transparent, null, CAMERA_STATIC_LAYER) + obscured_transparent = new('icons/effects/cameravis.dmi', vis_contents_transparent, null) obscured_transparent.plane = CAMERA_STATIC_PLANE // Checks if a chunk has been Generated in x, y, z. @@ -191,7 +191,6 @@ GLOBAL_DATUM_INIT(cameranet, /datum/cameranet, new) mouse_opacity = MOUSE_OPACITY_ICON invisibility = INVISIBILITY_ABSTRACT - layer = CAMERA_STATIC_LAYER plane = CAMERA_STATIC_PLANE /obj/effect/overlay/camera_static/transparent diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 8369390f1c5..277def92bd1 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -11,7 +11,6 @@ robot_modules_background = new() robot_modules_background.icon_state = "block" - robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it. robot_modules_background.plane = HUD_PLANE inv1 = new /atom/movable/screen/robot/module1() diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm index 49315dfd65c..82c0e0d1f91 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm @@ -61,7 +61,7 @@ name = "beam of solar energy" icon_state = "solar_beam" icon = 'icons/effects/beam.dmi' - layer = LIGHTING_LAYER + plane = LIGHTING_PLANE duration = 5 randomdir = FALSE diff --git a/code/modules/mob/living/simple_animal/hostile/space_dragon.dm b/code/modules/mob/living/simple_animal/hostile/space_dragon.dm index e2af6a61ed5..5a58660582d 100644 --- a/code/modules/mob/living/simple_animal/hostile/space_dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/space_dragon.dm @@ -516,7 +516,7 @@ light_range = 10 anchored = TRUE density = FALSE - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE /// The amount of time the rift has charged for. var/time_charged = 0 /// The maximum charge the rift can have. diff --git a/code/modules/power/singularity/boh_tear.dm b/code/modules/power/singularity/boh_tear.dm index 470b2ba4b37..64c3e5b390d 100644 --- a/code/modules/power/singularity/boh_tear.dm +++ b/code/modules/power/singularity/boh_tear.dm @@ -12,7 +12,7 @@ density = TRUE icon = 'icons/effects/96x96.dmi' icon_state = "boh_tear" - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE plane = ABOVE_LIGHTING_PLANE light_range = 6 move_resist = INFINITY diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 15aa1278363..231ac523ac1 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -15,7 +15,7 @@ appearance_flags = LONG_GLIDE density = FALSE gender = FEMALE - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE light_color = COLOR_RED light_power = 0.7 light_range = 15 diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 4b66c3cda46..d353f35df66 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -7,7 +7,7 @@ anchored = TRUE density = TRUE move_resist = INFINITY - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE plane = ABOVE_LIGHTING_PLANE light_range = 6 appearance_flags = LONG_GLIDE diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index bb74fe68182..071ab29b69a 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -19,7 +19,7 @@ anchored = TRUE appearance_flags = LONG_GLIDE density = TRUE - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE plane = ABOVE_LIGHTING_PLANE light_range = 6 move_resist = INFINITY diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index b0bfc80bef8..d7478c229d8 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -387,15 +387,15 @@ //check for items in disposal - occupied light if(contents.len > 0) . += "dispover-full" - SSvis_overlays.add_vis_overlay(src, icon, "dispover-full", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "dispover-full", 0, EMISSIVE_PLANE, dir, alpha) //charging and ready light if(pressure_charging) . += "dispover-charge" - SSvis_overlays.add_vis_overlay(src, icon, "dispover-charge-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "dispover-charge-glow", 0, EMISSIVE_PLANE, dir, alpha) else if(full_pressure) . += "dispover-ready" - SSvis_overlays.add_vis_overlay(src, icon, "dispover-ready-glow", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "dispover-ready-glow", 0, EMISSIVE_PLANE, dir, alpha) /obj/machinery/disposal/bin/proc/do_flush() set waitfor = FALSE diff --git a/code/modules/research/nanites/nanite_program_hub.dm b/code/modules/research/nanites/nanite_program_hub.dm index 530095d3194..2557099e4af 100644 --- a/code/modules/research/nanites/nanite_program_hub.dm +++ b/code/modules/research/nanites/nanite_program_hub.dm @@ -31,7 +31,7 @@ if((machine_stat & (NOPOWER|MAINT|BROKEN)) || panel_open) return SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", layer, plane) - SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", EMISSIVE_LAYER, EMISSIVE_PLANE) + SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", 0, EMISSIVE_PLANE) /obj/machinery/nanite_program_hub/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) diff --git a/code/modules/research/nanites/nanite_programmer.dm b/code/modules/research/nanites/nanite_programmer.dm index a5030a2c4f1..28af9d0bd36 100644 --- a/code/modules/research/nanites/nanite_programmer.dm +++ b/code/modules/research/nanites/nanite_programmer.dm @@ -16,7 +16,7 @@ if((machine_stat & (NOPOWER|MAINT|BROKEN)) || panel_open) return SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", layer, plane) - SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", EMISSIVE_LAYER, EMISSIVE_PLANE) + SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", 0, EMISSIVE_PLANE) /obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index a1619cb33b7..80fbb304eed 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -148,7 +148,7 @@ //Debug proc used to highlight bounding area /obj/docking_port/proc/highlight(_color = "#f00") invisibility = 0 - layer = GHOST_LAYER + plane = GHOST_PLANE var/list/L = return_coords() var/turf/T0 = locate(L[1],L[2],z) var/turf/T1 = locate(L[3],L[4],z) diff --git a/code/modules/swarmers/swarmer_objs.dm b/code/modules/swarmers/swarmer_objs.dm index 4c7b276b21c..27b0f578e76 100644 --- a/code/modules/swarmers/swarmer_objs.dm +++ b/code/modules/swarmers/swarmer_objs.dm @@ -46,7 +46,7 @@ icon_state = "swarmer_console" armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100) max_integrity = 500 - layer = MASSIVE_OBJ_LAYER + plane = MASSIVE_OBJ_PLANE light_color = LIGHT_COLOR_CYAN light_range = 10 anchored = TRUE diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index 182609939a5..6ffd93f6a21 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -263,7 +263,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C if(!light_mask) return if(!(machine_stat & BROKEN) && powered()) - SSvis_overlays.add_vis_overlay(src, icon, light_mask, EMISSIVE_LAYER, EMISSIVE_PLANE) + SSvis_overlays.add_vis_overlay(src, icon, light_mask, 0, EMISSIVE_PLANE) /obj/machinery/vending/obj_break(damage_flag) . = ..() diff --git a/code/world.dm b/code/world.dm index 71a9853d01f..af3cdf80e70 100644 --- a/code/world.dm +++ b/code/world.dm @@ -19,6 +19,7 @@ hub_password = "kMZy3U5jJHSiBQjr" name = "/tg/ Station 13" fps = 20 + map_format = SIDE_MAP #ifdef FIND_REF_NO_CHECK_TICK loop_checks = FALSE #endif diff --git a/modular_skyrat/modules/aesthetics/airlock/code/airlock.dm b/modular_skyrat/modules/aesthetics/airlock/code/airlock.dm index 8e85c881add..98c06108fc8 100644 --- a/modular_skyrat/modules/aesthetics/airlock/code/airlock.dm +++ b/modular_skyrat/modules/aesthetics/airlock/code/airlock.dm @@ -36,7 +36,7 @@ var/door_light_power = AIRLOCK_LIGHT_POWER /obj/effect/overlay/vis_airlock - layer = EMISSIVE_LAYER + layer = 0 plane = EMISSIVE_PLANE vis_flags = VIS_INHERIT_ID diff --git a/modular_skyrat/modules/aesthetics/buttons/code/buttons.dm b/modular_skyrat/modules/aesthetics/buttons/code/buttons.dm index dd1ba6fda35..e18a0ae6364 100644 --- a/modular_skyrat/modules/aesthetics/buttons/code/buttons.dm +++ b/modular_skyrat/modules/aesthetics/buttons/code/buttons.dm @@ -9,4 +9,4 @@ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(!(machine_stat & (NOPOWER|BROKEN)) && !panel_open) - SSvis_overlays.add_vis_overlay(src, icon, light_mask, EMISSIVE_LAYER, EMISSIVE_PLANE) + SSvis_overlays.add_vis_overlay(src, icon, light_mask, 0, EMISSIVE_PLANE) diff --git a/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_mobs.dm b/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_mobs.dm index 63e4a2464f9..2672698a907 100644 --- a/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_mobs.dm +++ b/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_mobs.dm @@ -54,7 +54,7 @@ . = ..() SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", 0, EMISSIVE_PLANE, dir, alpha) /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/AttackingTarget() . = ..() diff --git a/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_structures.dm b/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_structures.dm index cedf53cb6d2..5d61d45e563 100644 --- a/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_structures.dm +++ b/modular_skyrat/modules/biohazard_blob/code/biohazard_blob_structures.dm @@ -128,7 +128,7 @@ . = ..() SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "blob_core_overlay", 0, EMISSIVE_PLANE, dir, alpha) var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1] var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2] overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR @@ -166,7 +166,7 @@ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(blooming) SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "[icon_state]_overlay", 0, EMISSIVE_PLANE, dir, alpha) var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1] var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2] overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR @@ -327,7 +327,7 @@ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(is_full) SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", layer, plane, dir, BLOB_BULB_ALPHA) - SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "blob_bulb_overlay", 0, EMISSIVE_PLANE, dir, alpha) var/obj/effect/overlay/vis/overlay1 = managed_vis_overlays[1] var/obj/effect/overlay/vis/overlay2 = managed_vis_overlays[2] overlay1.appearance_flags = PIXEL_SCALE | TILE_BOUND | RESET_COLOR diff --git a/modular_skyrat/modules/cme/code/cme.dm b/modular_skyrat/modules/cme/code/cme.dm index 98a4b16bb6d..5d5a4be240a 100644 --- a/modular_skyrat/modules/cme/code/cme.dm +++ b/modular_skyrat/modules/cme/code/cme.dm @@ -180,7 +180,7 @@ Armageddon is truly going to fuck the station, use it sparingly. anchored = TRUE opacity = FALSE density = FALSE - layer = LIGHTING_LAYER + plane = LIGHTING_PLANE CanAtmosPass = ATMOS_PASS_DENSITY var/timeleft = CME_MINIMAL_BUBBLE_BURST_TIME var/cme_light_range_lower = CME_MINIMAL_LIGHT_RANGE_LOWER diff --git a/modular_skyrat/modules/jukebox/code/controllers/subsystem/game/machinery/dance_machine.dm b/modular_skyrat/modules/jukebox/code/controllers/subsystem/game/machinery/dance_machine.dm index 0da94bbb656..b33cdf7dab7 100644 --- a/modular_skyrat/modules/jukebox/code/controllers/subsystem/game/machinery/dance_machine.dm +++ b/modular_skyrat/modules/jukebox/code/controllers/subsystem/game/machinery/dance_machine.dm @@ -61,7 +61,7 @@ if(active) luminosity = 1 SSvis_overlays.add_vis_overlay(src, icon, "active", layer, plane, dir, alpha) - SSvis_overlays.add_vis_overlay(src, icon, "active", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + SSvis_overlays.add_vis_overlay(src, icon, "active", 0, EMISSIVE_PLANE, dir, alpha) /obj/machinery/jukebox/ui_status(mob/user) diff --git a/modular_skyrat/modules/jungle/code/game/objects/structures/flora.dm b/modular_skyrat/modules/jungle/code/game/objects/structures/flora.dm index ca19b9931e2..64f23fc3e55 100644 --- a/modular_skyrat/modules/jungle/code/game/objects/structures/flora.dm +++ b/modular_skyrat/modules/jungle/code/game/objects/structures/flora.dm @@ -22,7 +22,7 @@ /obj/structure/flora/biolumi/update_overlays() . = ..() SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) - SSvis_overlays.add_vis_overlay(src, icon, "[base_icon]_light", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE) + SSvis_overlays.add_vis_overlay(src, icon, "[base_icon]_light", 0, ABOVE_LIGHTING_PLANE) if(light_color) var/obj/effect/overlay/vis/overlay = managed_vis_overlays[1] overlay.color = light_color