diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index e229197b8ab..992398ae800 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -8,19 +8,6 @@ /var/list/meteorsC = list(/obj/effect/meteor/dust) //for space dust event -/* -/proc/meteor_wave(var/number = 50) //this proc's unused now. - if(!ticker || wavesecret) - return - - wavesecret = 1 - for(var/i = 0 to number) - spawn(rand(10,100)) - spawn_meteor() - spawn(meteor_wave_delay) - wavesecret = 0 - -*/ /proc/spawn_meteors(var/number = 10, var/list/meteortypes) for(var/i = 0; i < number; i++) spawn_meteor(meteortypes) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index b7263d60674..0273efd720f 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -51,7 +51,6 @@ inertial_drift(A) if (A.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || A.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1)) - A << "start entered [A.x], [A.y], [A.z]" var/move_to_z = src.z var/safety = 1 @@ -84,7 +83,6 @@ A.x = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2) if(isliving(A)) - A << "end entered [A.x], [A.y], [A.z]" var/mob/living/L = A if(L.pulling) var/turf/T = get_step(L.loc,turn(A.dir, 180))