diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 46979a3b380..4bc45ba6bcf 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -70,9 +70,9 @@ H.buckled = src H.dir = 2 buckled_mob = H - var/matrix/m120 = matrix(H.transform) - m120.Turn(180) - animate(H, transform = m120, time = 3) + var/matrix/m180 = matrix(H.transform) + m180.Turn(180) + animate(H, transform = m180, time = 3) H.pixel_y = H.get_standard_pixel_y_offset(180) return user << "You can't use that on the spike!" @@ -109,13 +109,12 @@ return if(!M.buckled) return - var/mob/living/L = buckled_mob - var/matrix/m120 = matrix(L.transform) - m120.Turn(360) - animate(L, transform = m120, time = 3) - L.pixel_y = L.get_standard_pixel_y_offset(360) + var/matrix/m180 = matrix(M.transform) + m180.Turn(180) + animate(M, transform = m180, time = 3) + M.pixel_y = M.get_standard_pixel_y_offset(180) M.adjustBruteLoss(30) src.visible_message(text("[M] falls free of the [src]!")) unbuckle_mob() - L.emote("scream") - L.AdjustWeakened(10) + M.emote("scream") + M.AdjustWeakened(10)