diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index 46979a3b380..4bc45ba6bcf 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -70,9 +70,9 @@
H.buckled = src
H.dir = 2
buckled_mob = H
- var/matrix/m120 = matrix(H.transform)
- m120.Turn(180)
- animate(H, transform = m120, time = 3)
+ var/matrix/m180 = matrix(H.transform)
+ m180.Turn(180)
+ animate(H, transform = m180, time = 3)
H.pixel_y = H.get_standard_pixel_y_offset(180)
return
user << "You can't use that on the spike!"
@@ -109,13 +109,12 @@
return
if(!M.buckled)
return
- var/mob/living/L = buckled_mob
- var/matrix/m120 = matrix(L.transform)
- m120.Turn(360)
- animate(L, transform = m120, time = 3)
- L.pixel_y = L.get_standard_pixel_y_offset(360)
+ var/matrix/m180 = matrix(M.transform)
+ m180.Turn(180)
+ animate(M, transform = m180, time = 3)
+ M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("[M] falls free of the [src]!"))
unbuckle_mob()
- L.emote("scream")
- L.AdjustWeakened(10)
+ M.emote("scream")
+ M.AdjustWeakened(10)