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Merge pull request #7265 from Firecage/ProtoSMGpin
Fixes proto SMG having a firing pin.
This commit is contained in:
@@ -1,17 +1,20 @@
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/obj/item/weapon/gun/projectile/automatic
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name = "prototype SMG"
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desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
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icon_state = "saber"
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w_class = 3
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origin_tech = "combat=4;materials=2"
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mag_type = /obj/item/ammo_box/magazine/smgm9mm
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w_class = 3
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var/alarmed = 0
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var/select = 1
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can_suppress = 1
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burst_size = 3
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fire_delay = 2
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var/select = 1
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action_button_name = "Toggle Firemode"
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/obj/item/weapon/gun/projectile/automatic/proto
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name = "prototype SMG"
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desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
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icon_state = "saber"
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mag_type = /obj/item/ammo_box/magazine/smgm9mm
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pin = null
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/obj/item/weapon/gun/projectile/automatic/update_icon()
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..()
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overlays.Cut()
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@@ -234,4 +237,4 @@
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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can_suppress = 0
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burst_size = 4
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fire_delay = 1
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fire_delay = 1
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