[MIRROR] Food decomposition can mold stuff into different items, and not just moldy messes. (#8248)

* Food decomposition can mold stuff into different items, and not just moldy messes.

* E

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-09-19 22:35:14 +01:00
committed by GitHub
co-authored by necromanceranne Gandalf
parent f6a1420f72
commit d1da6f3f34
11 changed files with 10724 additions and 10656 deletions
@@ -82,19 +82,12 @@
ai_traits = STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/tip_reaction,
/datum/ai_planning_subtree/random_speech/cow,
)
/datum/ai_controller/basic_controller/cow/PerformIdleBehavior(delta_time)
. = ..()
var/mob/living/living_pawn = pawn
if(DT_PROB(25, delta_time) && (living_pawn.mobility_flags & MOBILITY_MOVE) && isturf(living_pawn.loc) && !living_pawn.pulledby)
var/move_dir = pick(GLOB.alldirs)
living_pawn.Move(get_step(living_pawn, move_dir), move_dir)
///Wisdom cow, gives XP to a random skill and speaks wisdoms
/mob/living/basic/cow/wisdom
name = "wisdom cow"