mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-22 05:25:15 +01:00
Merge pull request #12485 from xxalpha/ultrarange
Added ultra_range() proc.
This commit is contained in:
@@ -177,7 +177,7 @@ Code:
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return 0
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if(signal.encryption != code)
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return 0
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for(var/obj/effect/anomaly/A in orange(0, src))
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for(var/obj/effect/anomaly/A in get_turf(src))
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A.anomalyNeutralize()
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/obj/item/device/assembly/signaler/anomaly/attack_self()
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@@ -49,7 +49,7 @@
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var/y_distance = TO.y - FROM.y
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var/x_distance = TO.x - FROM.x
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for (var/atom/movable/A in range(12, FROM )) // iterate thru list of mobs in the area
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for (var/atom/movable/A in ultra_range(12, FROM )) // iterate thru list of mobs in the area
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if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
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if(A.anchored) continue
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@@ -31,5 +31,5 @@
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return
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for(var/obj/effect/landmark/epicentre in epicentreList)
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for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
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for(var/obj/machinery/power/apc/apc in ultra_range(lightsoutRange, epicentre))
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apc.overload_lighting()
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@@ -361,7 +361,7 @@
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return
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if(istype(W, /obj/item/weapon/scythe))
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for(var/obj/effect/spacevine/B in orange(src,1))
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for(var/obj/effect/spacevine/B in orange(1,src))
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if(prob(80))
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qdel(B)
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qdel(src)
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@@ -483,7 +483,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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target = T
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var/image/I = null
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var/count = 0
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for(var/obj/machinery/door/airlock/A in range(target,7))
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for(var/obj/machinery/door/airlock/A in range(7, target))
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if(count>door_number && door_number>0)
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break
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count++
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@@ -267,7 +267,7 @@
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lighting_object = locate() in src
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init_lighting()
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for(var/turf/space/S in orange(src,1))
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for(var/turf/space/S in orange(1,src))
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S.update_starlight()
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@@ -399,7 +399,7 @@ var/global/list/rockTurfEdgeCache
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if(prob(30))
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if(istype(loc, /area/mine/explored))
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return
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for(var/atom/A in range(15,T))//Lowers chance of mob clumps
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for(var/atom/A in ultra_range(15,T))//Lowers chance of mob clumps
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if(istype(A, /mob/living/simple_animal/hostile/asteroid))
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return
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var/randumb = pickweight(mob_spawn_list)
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@@ -395,17 +395,17 @@
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doing |= TRAVEL
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if(nearby.len > 4)
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//i'm crowded, time to leave
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TARGET = pick(target_filter(orange(MAX_RANGE_FIND,src)))
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TARGET = pick(target_filter(ultra_range(MAX_RANGE_FIND,src,1)))
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else if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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//chance to chase an item
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TARGET = locate(/obj/item) in orange(MIN_RANGE_FIND,src)
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TARGET = locate(/obj/item) in ultra_range(MIN_RANGE_FIND,src,1)
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else if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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//chance to leave
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TARGET = locate(/obj/machinery/door) in orange(MIN_RANGE_FIND,src) // this is a sort of fix for the current pathing.
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TARGET = locate(/obj/machinery/door) in ultra_range(MIN_RANGE_FIND,src,1) // this is a sort of fix for the current pathing.
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else
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//else, target whatever, or go to our department
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if(prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
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TARGET = pick(target_filter(orange(MIN_RANGE_FIND,src)))
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TARGET = pick(target_filter(ultra_range(MIN_RANGE_FIND,src,1)))
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else
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TARGET = pick(get_area_turfs(job2area(myjob)))
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tryWalk(TARGET)
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@@ -86,7 +86,7 @@ Sorry Giacom. Please don't be mad :(
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//BubbleWrap: Should stop you pushing a restrained person out of the way
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if(istype(M, /mob/living))
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for(var/mob/MM in range(M, 1))
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for(var/mob/MM in range(1,M))
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if( ((MM.pulling == M && ( M.restrained() && !( MM.restrained() ) && MM.stat == CONSCIOUS)) || locate(/obj/item/weapon/grab, M.grabbed_by.len)) )
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if ( !(world.time % 5) )
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src << "<span class='warning'>[M] is restrained, you cannot push past.</span>"
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@@ -517,7 +517,7 @@ Sorry Giacom. Please don't be mad :(
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var/cuff_dragged = 0
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if (restrained())
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for(var/mob/living/M in range(src, 1))
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for(var/mob/living/M in range(1, src))
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if (M.pulling == src && !M.incapacitated())
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cuff_dragged = 1
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if (!cuff_dragged && pulling && !throwing && (get_dist(src, pulling) <= 1 || pulling.loc == loc))
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@@ -140,7 +140,7 @@
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src.y = y
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src.z = z
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for(var/obj/machinery/camera/c in range(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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for(var/obj/machinery/camera/c in ultra_range(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z)))
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if(c.can_use())
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cameras += c
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@@ -83,7 +83,7 @@
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//1% chance to skitter madly away
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if(!busy && prob(1))
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stop_automated_movement = 1
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Goto(pick(orange(20, src)), move_to_delay)
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Goto(pick(ultra_range(20, src, 1)), move_to_delay)
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spawn(50)
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stop_automated_movement = 0
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walk(src,0)
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@@ -147,7 +147,7 @@
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move_delay += T.slowdown
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if(mob.restrained()) //Why being pulled while cuffed prevents you from moving
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for(var/mob/M in range(mob, 1))
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for(var/mob/M in range(1, mob))
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if(M.pulling == mob)
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if(!M.incapacitated() && mob.Adjacent(M))
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src << "<span class='warning'>You're restrained! You can't move!</span>"
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@@ -139,7 +139,7 @@
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set background = BACKGROUND_ENABLED
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// if(defer_powernet_rebuild != 2)
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// defer_powernet_rebuild = 1
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for(var/atom/X in orange(consume_range,src))
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for(var/atom/X in ultra_range(consume_range,src,1))
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if(isturf(X) || istype(X, /atom/movable))
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consume(X)
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// if(defer_powernet_rebuild != 2)
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@@ -112,7 +112,7 @@
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/obj/singularity/proc/admin_investigate_setup()
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last_warning = world.time
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var/count = locate(/obj/machinery/field/containment) in orange(30, src)
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var/count = locate(/obj/machinery/field/containment) in ultra_range(30, src, 1)
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if(!count) message_admins("A singulo has been created without containment fields active ([x],[y],[z])",1)
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investigate_log("was created. [count?"":"<font color='red'>No containment fields were active</font>"]","singulo")
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@@ -233,7 +233,8 @@
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/obj/singularity/proc/eat()
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set background = BACKGROUND_ENABLED
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for(var/atom/X in orange(grav_pull,src))
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var/list/L = grav_pull > 8 ? ultra_range(grav_pull, src, 1) : orange(grav_pull, src)
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for(var/atom/X in L)
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var/dist = get_dist(X, src)
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var/obj/singularity/S = src
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if(dist > consume_range)
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@@ -368,7 +369,7 @@
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/obj/singularity/proc/combust_mobs()
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for(var/mob/living/carbon/C in orange(20, src))
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for(var/mob/living/carbon/C in ultra_range(20, src, 1))
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C.visible_message("<span class='warning'>[C]'s skin bursts into flame!</span>", \
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"<span class='userdanger'>You feel an inner fire as your skin bursts into flames!</span>")
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C.adjust_fire_stacks(5)
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@@ -80,7 +80,7 @@
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return
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A.ex_act(2)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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for(var/mob/M in range(10, src))
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for(var/mob/M in ultra_range(10, src))
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if(!M.stat)
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shake_camera(M, 3, 1)
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qdel(src)
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