diff --git a/code/controllers/subsystem/explosions.dm b/code/controllers/subsystem/explosions.dm index 20194e66626..2b61cabb860 100644 --- a/code/controllers/subsystem/explosions.dm +++ b/code/controllers/subsystem/explosions.dm @@ -524,6 +524,7 @@ ADMIN_VERB(check_bomb_impacts, R_DEBUG, "Check Bomb Impact", "See what the effec /datum/controller/subsystem/explosions/proc/shake_the_room(turf/epicenter, near_distance, far_distance, quake_factor, echo_factor, creaking, sound/near_sound = sound(get_sfx(SFX_EXPLOSION)), sound/far_sound = sound('sound/effects/explosion/explosionfar.ogg'), sound/echo_sound = sound('sound/effects/explosion/explosion_distant.ogg'), sound/creaking_sound = sound(get_sfx(SFX_EXPLOSION_CREAKING)), hull_creaking_sound = sound(get_sfx(SFX_HULL_CREAKING))) var/frequency = get_rand_frequency() var/blast_z = epicenter.z + var/area/epicenter_area = get_area(epicenter) if(isnull(creaking)) // Autoset creaking. var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION) if(on_station && prob((quake_factor * QUAKE_CREAK_PROB) + (echo_factor * ECHO_CREAK_PROB))) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might. @@ -559,7 +560,7 @@ ADMIN_VERB(check_bomb_impacts, R_DEBUG, "Check Bomb Impact", "See what the effec base_shake_amount = max(base_shake_amount, quake_factor * 3, 0) // Devastating explosions rock the station and ground shake_camera(listener, FAR_SHAKE_DURATION, min(base_shake_amount, FAR_SHAKE_CAP)) - else if(!isspaceturf(listener_turf) && echo_factor) // Big enough explosions echo through the hull. + else if(!isspaceturf(listener_turf) && !(!(epicenter_area.type in GLOB.the_station_areas) && SSmapping.is_planetary()) && echo_factor) // Big enough explosions echo through the hull. Except on planetary maps if the epicenter is not on the station's area. var/echo_volume if(quake_factor) echo_volume = 60