diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm index e40a2d63b60..b68dbead040 100644 --- a/code/modules/events/immovable_rod.dm +++ b/code/modules/events/immovable_rod.dm @@ -81,7 +81,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 var/turf/real_destination = get_turf(target_atom) destination_turf = real_destination special_target = specific_target - loopy_rod = force_looping + loopy_rod ||= force_looping SSpoints_of_interest.make_point_of_interest(src) diff --git a/code/modules/spells/spell_types/rod_form.dm b/code/modules/spells/spell_types/rod_form.dm index fd0361451e8..c70bac8a0f2 100644 --- a/code/modules/spells/spell_types/rod_form.dm +++ b/code/modules/spells/spell_types/rod_form.dm @@ -45,6 +45,7 @@ /// Wizard Version of the Immovable Rod. /obj/effect/immovablerod/wizard notify = FALSE + loopy_rod = TRUE dnd_style_level_up = FALSE /// The wizard who's piloting our rod. var/datum/weakref/our_wizard