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Standerdizing currency symbols Part 2 (#94259)
## About The Pull Request Converts almost all non-constant, non-tgui usages of all variantions of "credit" and "cr" Everything seems in order, tested most the currencies. <img width="905" height="119" alt="image" src="https://github.com/user-attachments/assets/3fa005a7-a114-426c-9646-b81f68bc2dec" /> <img width="255" height="128" alt="image" src="https://github.com/user-attachments/assets/14c83b54-4fd9-4bee-838f-5b1c03939d9a" /> ## Why It's Good For The Game Same justification as https://github.com/tgstation/tgstation/pull/94128 Just easier to mantain/adjust the grammer/names of our money ## Changelog 🆑 spellcheck: minor cleanup on some usecases of "credits" /🆑
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@@ -563,7 +563,7 @@
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if(payments_acc)
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payments_acc.adjust_money(sale_price, "Display Case: [capitalize(showpiece.name)]")
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usr.put_in_hands(showpiece)
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to_chat(usr, span_notice("You purchase [showpiece] for [sale_price] credits."))
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to_chat(usr, span_notice("You purchase [showpiece] for [sale_price] [MONEY_NAME]."))
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playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
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flick("[initial(icon_state)]_vend", src)
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showpiece = null
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@@ -666,7 +666,7 @@
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/obj/structure/displaycase/forsale/examine(mob/user)
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. = ..()
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if(showpiece && !open)
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. += span_notice("[showpiece] is for sale for [sale_price] credits.")
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. += span_notice("[showpiece] is for sale for [sale_price] [MONEY_NAME].")
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if(broken)
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. += span_notice("[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.")
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