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[MIRROR] Fixes the on fire overlay for monkeys. [MDB IGNORE] (#8835)
* Fixes the on fire overlay for monkeys. (#62110) Monkeys were receiving the "Standing" overlay when ablaze, which is meant for human mobs. * Fixes the on fire overlay for monkeys. Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -66,7 +66,7 @@ There are several things that need to be remembered:
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..()
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/mob/living/carbon/human/update_fire()
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..((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM) ? "Standing" : "Generic_mob_burning")
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..((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM) ? dna.species.fire_overlay : "Generic_mob_burning")
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/* --------------------------------------- */
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@@ -144,6 +144,9 @@ GLOBAL_LIST_EMPTY(features_by_species)
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/// The body temperature limit the body can take before it starts taking damage from cold.
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var/bodytemp_cold_damage_limit = BODYTEMP_COLD_DAMAGE_LIMIT
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/// The icon_state of the fire overlay added when sufficently ablaze and standing. see onfire.dmi
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var/fire_overlay = "Standing"
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///the species that body parts are surgically compatible with (found in _DEFINES/mobs.dm)
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///current acceptable bitfields are HUMAN_BODY, ALIEN_BODY, LARVA_BODY, MONKEY_BODY, or NONE
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var/allowed_animal_origin = HUMAN_BODY
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@@ -38,6 +38,7 @@
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BODY_ZONE_L_LEG = /obj/item/bodypart/l_leg/monkey,\
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BODY_ZONE_R_LEG = /obj/item/bodypart/r_leg/monkey,\
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BODY_ZONE_CHEST = /obj/item/bodypart/chest/monkey)
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fire_overlay = "Monkey_burning"
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dust_anim = "dust-m"
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gib_anim = "gibbed-m"
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