diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm index 2a16d34a0cb..dc49595f740 100644 --- a/code/__DEFINES/lighting.dm +++ b/code/__DEFINES/lighting.dm @@ -44,7 +44,7 @@ #define LIGHTING_CUTOFF_FULLBRIGHT 100 /// What counts as being able to see in the dark -#define LIGHTING_NIGHTVISION_THRESHOLD 10 +#define LIGHTING_NIGHTVISION_THRESHOLD 7 /// The amount of lumcount on a tile for it to be considered dark (used to determine reading and nyctophobia) #define LIGHTING_TILE_IS_DARK 0.2 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 769bc08a212..66fef7d7bfb 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -549,7 +549,7 @@ if(is_blind()) //blind people see things differently (through touch) if(!blind_examine_check(examinify)) return - else if(!examine_turf.luminosity && \ + else if(!(examine_turf.luminosity || examine_turf.dynamic_lumcount) && \ get_dist(src, examine_turf) > 1 && \ !has_nightvision()) // If you aren't blind, it's in darkness (that you can't see) and farther then next to you return