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+author: "MrStonedOne"
+delete-after: True
+changes:
+ - tweak: "Nightvision was heavily modified."
+ - rscadd: "Nightvision has been given 3 levels of nightvisionness. (some, most, and full)"
+ - tweak: "ghosts, aliens, guardians, night vision eyes, and statues were given all 3 levels in a cycling toggle"
+ - tweak: "thermals, and hud+NV goggles give \"some\" nightvisionness"
+ - tweak: "standalone masons are unchanged."
+ - tweak: "Nightvision goggles (that aren't also sec huds or medhuds or the like) give \"most\" nightvisionness. Nightvision masons also give \"most\" nightvisionness"
+ - tweak: "Most simple mobs with the ability to see in the dark were given \"most\" nightvisionness, others got full nightvisionness."
+ - bugfix: "Fixed certain ghost only things disappearing when disabling darkness."
+ - bugfix: "Fixed ash storms not being visible when using things that modified your ability to see darkness"