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Spelling and Grammar Fixes (#85992)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -19,7 +19,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
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///running average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry
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var/movements_per_second = 0
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///running average of the amount of real time clicks take to truly execute after the command is originally sent to the server.
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///if a click isnt delayed at all then it counts as 0 deciseconds.
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///if a click isn't delayed at all then it counts as 0 deciseconds.
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var/average_click_delay = 0
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/datum/controller/subsystem/verb_manager/input/Initialize()
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@@ -31,7 +31,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
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return SS_INIT_SUCCESS
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// This is for when macro sets are eventualy datumized
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// This is for when macro sets are eventually datumized
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/datum/controller/subsystem/verb_manager/input/proc/setup_default_macro_sets()
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macro_set = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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@@ -75,7 +75,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
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movements_per_second = MC_AVG_SECONDS(movements_per_second, moves_this_run, wait TICKS)
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/datum/controller/subsystem/verb_manager/input/run_verb_queue()
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var/deferred_clicks_this_run = 0 //acts like current_clicks but doesnt count clicks that dont get processed by SSinput
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var/deferred_clicks_this_run = 0 //acts like current_clicks but doesn't count clicks that don't get processed by SSinput
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for(var/datum/callback/verb_callback/queued_click as anything in verb_queue)
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if(!istype(queued_click))
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