Spelling and Grammar Fixes (#85992)

## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
This commit is contained in:
klorpa
2024-08-21 17:07:02 +12:00
committed by GitHub
parent da5da261ae
commit d2c7806047
66 changed files with 130 additions and 130 deletions
+3 -3
View File
@@ -19,7 +19,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
///running average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry
var/movements_per_second = 0
///running average of the amount of real time clicks take to truly execute after the command is originally sent to the server.
///if a click isnt delayed at all then it counts as 0 deciseconds.
///if a click isn't delayed at all then it counts as 0 deciseconds.
var/average_click_delay = 0
/datum/controller/subsystem/verb_manager/input/Initialize()
@@ -31,7 +31,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
return SS_INIT_SUCCESS
// This is for when macro sets are eventualy datumized
// This is for when macro sets are eventually datumized
/datum/controller/subsystem/verb_manager/input/proc/setup_default_macro_sets()
macro_set = list(
"Any" = "\"KeyDown \[\[*\]\]\"",
@@ -75,7 +75,7 @@ VERB_MANAGER_SUBSYSTEM_DEF(input)
movements_per_second = MC_AVG_SECONDS(movements_per_second, moves_this_run, wait TICKS)
/datum/controller/subsystem/verb_manager/input/run_verb_queue()
var/deferred_clicks_this_run = 0 //acts like current_clicks but doesnt count clicks that dont get processed by SSinput
var/deferred_clicks_this_run = 0 //acts like current_clicks but doesn't count clicks that don't get processed by SSinput
for(var/datum/callback/verb_callback/queued_click as anything in verb_queue)
if(!istype(queued_click))