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https://github.com/Bubberstation/Bubberstation.git
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Added new descriptions to each of the rigs and gave them unique armor values.
Medical PDAs should now have a green stripe Fixed a misplaced /area/ issue in the Warden's office git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -4,7 +4,7 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75)
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allowed = list(/obj/item/device/flashlight)
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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@@ -40,71 +40,83 @@
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icon_state = "rig-engineering"
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item_state = "eng_hardsuit"
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slowdown = 2
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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//Chief Engineer's rig
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/obj/item/clothing/head/helmet/space/rig/elite
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name = "advanced hardsuit helmet"
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desc = "A special suit that protects against hazardous, low pressure environments. Shines with a high polish."
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desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
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icon_state = "rig0-white"
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item_state = "ce_helm"
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color = "white"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
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/obj/item/clothing/suit/space/rig/elite
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icon_state = "rig-white"
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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name = "mining hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
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icon_state = "rig0-mining"
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item_state = "mining_helm"
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color = "mining"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/rig/mining
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icon_state = "rig-mining"
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name = "mining hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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item_state = "mining_hardsuit"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
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//Syndicate rig
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/obj/item/clothing/head/helmet/space/rig/syndi
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name = "blood-red hardsuit helmet"
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desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
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icon_state = "rig0-syndi"
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item_state = "syndie_helm"
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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name = "blood-red hardsuit"
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desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
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item_state = "syndie_hardsuit"
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slowdown = 1
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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desc = "A bizarre gem-encrusted helmet that radiates magical energies."
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icon_state = "rig0-wiz"
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item_state = "wiz_helm"
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color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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name = "gem-encrusted hardsuit"
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desc = "A bizarre gem-encrusted suit that radiates magical energies."
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item_state = "wiz_hardsuit"
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slowdown = 1
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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@@ -112,25 +124,33 @@
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//Medical Rig
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/obj/item/clothing/head/helmet/space/rig/medical
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name = "medical hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
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icon_state = "rig0-medical"
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item_state = "medical_helm"
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color = "medical"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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/obj/item/clothing/suit/space/rig/medical
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icon_state = "rig-medical"
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name = "medical hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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item_state = "medical_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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//Security
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "rig0-sec"
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item_state = "sec_helm"
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color = "sec"
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armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/rig/security
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icon_state = "rig-sec"
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name = "security hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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item_state = "sec_hardsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50)
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