Added new descriptions to each of the rigs and gave them unique armor values.

Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2013-01-23 05:26:07 +00:00
parent 54d02d75a3
commit d2e1be34bb
6 changed files with 9303 additions and 9279 deletions
+28 -8
View File
@@ -4,7 +4,7 @@
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
var/on = 0
@@ -40,71 +40,83 @@
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 2
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
//Chief Engineer's rig
/obj/item/clothing/head/helmet/space/rig/elite
name = "advanced hardsuit helmet"
desc = "A special suit that protects against hazardous, low pressure environments. Shines with a high polish."
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
icon_state = "rig0-white"
item_state = "ce_helm"
color = "white"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
/obj/item/clothing/suit/space/rig/elite
icon_state = "rig-white"
name = "advanced hardsuit"
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
item_state = "ce_hardsuit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90)
//Mining rig
/obj/item/clothing/head/helmet/space/rig/mining
name = "mining hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state = "mining_helm"
color = "mining"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/mining
icon_state = "rig-mining"
name = "mining hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
item_state = "mining_hardsuit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50)
//Syndicate rig
/obj/item/clothing/head/helmet/space/rig/syndi
name = "blood-red hardsuit helmet"
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndi"
item_state = "syndie_helm"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
name = "blood-red hardsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
item_state = "syndie_hardsuit"
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
icon_state = "rig0-wiz"
item_state = "wiz_helm"
color = "wiz"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/wizard
icon_state = "rig-wiz"
name = "gem-encrusted hardsuit"
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state = "wiz_hardsuit"
slowdown = 1
w_class = 3
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
@@ -112,25 +124,33 @@
//Medical Rig
/obj/item/clothing/head/helmet/space/rig/medical
name = "medical hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state = "medical_helm"
color = "medical"
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
/obj/item/clothing/suit/space/rig/medical
icon_state = "rig-medical"
name = "medical hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
//Security
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state = "sec_helm"
color = "sec"
armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50)
/obj/item/clothing/suit/space/rig/security
icon_state = "rig-sec"
name = "security hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50)