moves abstract_type up to datum, spawners wont spawn them (#92909)

## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
This commit is contained in:
FalloutFalcon
2025-09-12 17:36:15 -05:00
committed by GitHub
parent 71c49cb4d1
commit d2f34e33be
165 changed files with 289 additions and 101 deletions
+1
View File
@@ -2,6 +2,7 @@
/mob/living/basic
name = "basic mob"
icon = 'icons/mob/simple/animal.dmi'
abstract_type = /mob/living/basic
health = 20
maxHealth = 20
max_stamina = BASIC_MOB_STAMINA_MATCH_HEALTH