diff --git a/code/datums/traits/good.dm b/code/datums/traits/good.dm index 4498f22f06a..1af6bde3272 100644 --- a/code/datums/traits/good.dm +++ b/code/datums/traits/good.dm @@ -128,13 +128,19 @@ datum/quirk/fan_mime /datum/quirk/light_step name = "Light Step" - desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you." + desc = "You walk with a gentle step; footsteps and stepping on sharp objects is quieter and less painful." value = 1 mob_trait = TRAIT_LIGHT_STEP gain_text = "You walk with a little more litheness." lose_text = "You start tromping around like a barbarian." medical_record_text = "Patient's dexterity belies a strong capacity for stealth." +/datum/quirk/light_step/on_spawn() + var/datum/component/footstep/C = quirk_holder.GetComponent(/datum/component/footstep) + if(C) + C.volume *= 0.6 + C.e_range -= 2 + /datum/quirk/musician name = "Musician" desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul." diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 64f3eb4c08a..c988704828b 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -85,7 +85,7 @@ ..() if(ishuman(O)) var/mob/living/carbon/human/H = O - if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP)) + if(H.shoes && blood_state && bloodiness) var/obj/item/clothing/shoes/S = H.shoes if(!S.can_be_bloody) return