From d3575161ca4d73d3fa8fe44f59155572b4dcdfb2 Mon Sep 17 00:00:00 2001 From: san7890 Date: Thu, 25 May 2023 14:23:01 -0600 Subject: [PATCH] Adds ai_retaliate element to chickens (#75627) ## About The Pull Request Whoops, forgot to add this in #75592. ## Why It's Good For The Game Chickens were meant to bite back if you attacked them. This slipped my mind to test for some reason. ## Changelog :cl: fix: Chickens should now, once again, peck you in case you hit them. /:cl: --- code/modules/mob/living/basic/farm_animals/chicken.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mob/living/basic/farm_animals/chicken.dm b/code/modules/mob/living/basic/farm_animals/chicken.dm index f102ee43da1..6d39d483c0a 100644 --- a/code/modules/mob/living/basic/farm_animals/chicken.dm +++ b/code/modules/mob/living/basic/farm_animals/chicken.dm @@ -44,6 +44,7 @@ GLOBAL_VAR_INIT(chicken_count, 0) . = ..() GLOB.chicken_count++ ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT) + AddElement(/datum/element/ai_retaliate) AddElement(/datum/element/pet_bonus, "clucks happily!") AddElement(/datum/element/footstep, FOOTSTEP_MOB_CLAW) AddElement(/datum/element/swabable, CELL_LINE_TABLE_CHICKEN, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)