From d396c3b36fa4a3d83c61fa8329fbdd84fe54ce46 Mon Sep 17 00:00:00 2001 From: Singul0 <127663818+Singul0@users.noreply.github.com> Date: Thu, 29 Jun 2023 08:15:46 +0700 Subject: [PATCH] Ex-Interdyne Pirates wouldn't have pirate names, they now have regular human first names (#76363) ## About The Pull Request it's kinda weird having ex-doctors names be "Laserbildge" or "Cometflag" innit ## Why It's Good For The Game muh immersion ## Changelog :cl: fix: Names for Interdyne pirates are now less bizzare /:cl: --- code/modules/antagonists/pirate/pirate_roles.dm | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/code/modules/antagonists/pirate/pirate_roles.dm b/code/modules/antagonists/pirate/pirate_roles.dm index ceb517a0954..63e371f9a5c 100644 --- a/code/modules/antagonists/pirate/pirate_roles.dm +++ b/code/modules/antagonists/pirate/pirate_roles.dm @@ -107,6 +107,18 @@ outfit = /datum/outfit/pirate/interdyne rank = "Pharmacist" +/obj/effect/mob_spawn/ghost_role/human/pirate/interdyne/generate_pirate_name(spawn_gender) + var/first_name + switch(spawn_gender) + if(MALE) + first_name = pick(GLOB.first_names_male) + if(FEMALE) + first_name = pick(GLOB.first_names_female) + else + first_name = pick(GLOB.first_names) + + return "[rank] [first_name]" + /obj/effect/mob_spawn/ghost_role/human/pirate/interdyne/senior rank = "Pharmacist Director" outfit = /datum/outfit/pirate/interdyne/captain