Revert "[BALANCE] HoS/ERT/DS Armour Buff | Revolver Armour Piercing"

This commit is contained in:
Cheridan
2015-07-18 07:51:17 -05:00
parent 4aede30c5e
commit d39a2ef5db
6 changed files with 9 additions and 13 deletions
+1 -1
View File
@@ -68,7 +68,7 @@
name = "head of security cap"
desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
icon_state = "hoscap"
armor = list(melee = 65, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0)
strip_delay = 80
/obj/item/clothing/head/HoS/beret
+1 -1
View File
@@ -36,7 +36,7 @@
desc = "High speed, no drag combat boots."
permeability_coefficient = 0.01
flags = NOSLIP
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30)
/obj/item/clothing/shoes/sandal
desc = "A pair of rather plain, wooden sandals."
@@ -25,7 +25,7 @@
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state = "deathsquad"
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
@@ -40,7 +40,7 @@
icon_state = "deathsquad"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 1
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
@@ -53,7 +53,7 @@
icon_state = "beret_badge"
flags = STOPSPRESSUREDMAGE
flags_inv = 0
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100)
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
unacidable = 1
@@ -68,7 +68,7 @@
flags_inv = 0
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 1
strip_delay = 130
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
@@ -154,7 +154,7 @@
item_state = "ert_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
armor = list(melee = 30, bullet = 50, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 0
strip_delay = 130
+1 -1
View File
@@ -23,7 +23,7 @@
icon_state = "hos"
item_state = "greatcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
armor = list(melee = 55, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT
cold_protection = CHEST|GROIN|LEGS|ARMS
heat_protection = CHEST|GROIN|LEGS|ARMS
@@ -1,7 +1,7 @@
/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/revolver
projectile_type = /obj/item/projectile/bullet
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
@@ -6,10 +6,6 @@
nodamage = 0
flag = "bullet"
/obj/item/projectile/bullet/revolver
damage = 60
armour_penetration = 10
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
damage = 5