From d3bcbcb628e6da74a331b2a767a9938884308709 Mon Sep 17 00:00:00 2001 From: Rykka Stormheart <54187424+Rykka-Stormheart@users.noreply.github.com> Date: Thu, 16 Apr 2026 03:31:09 -0700 Subject: [PATCH] Renames All Storytellers in accordance with Staff Consensus (#5446) ## About The Pull Request As stated, renames all storytellers due to repeated, constant confusion about the storyteller system. `Low Event/Antag Rolls` (Chill) `Mid-Low Event/Antag Rolls` (Fragile) `Default Event/Antag Rolls` (Default) `Destructive Event/Antag Rolls` (Bomb) `Combat/Higher Event/Antag Rolls` (Gamer) `Higher Crewset Antag/Event Rolls` (Enemy Within) ## Why It's Good For The Game The storytellers now only contain flavor names in text. The votable titles and ones displayed during the round state their sole, mechanical logic - that is, higher, lower, or different types of event and antag rolls. The descriptions still contain flavor, as do the welcome messages. This simplifies and will hopefully reduce the amount of "BUT THERE'S ANTAGS ON CHILL D;". ## Proof Of Testing
Screenshots/Videos
## Changelog :cl: qol: Changed storyteller names to be more clear /:cl: --- .../storytellers/tellers/storyteller_0_extended.dm | 2 +- .../storyteller/storytellers/tellers/storyteller_1_chill.dm | 6 +++--- .../storytellers/tellers/storyteller_2_fragile.dm | 4 ++-- .../storytellers/tellers/storyteller_3_default.dm | 6 +++--- .../storyteller/storytellers/tellers/storyteller_4_bomb.dm | 4 ++-- .../storyteller/storytellers/tellers/storyteller_5_gamer.dm | 4 ++-- .../storyteller/storytellers/tellers/storyteller_6_enemy.dm | 4 ++-- 7 files changed, 15 insertions(+), 15 deletions(-) diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_0_extended.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_0_extended.dm index d59a0f97842..e7937127ecb 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_0_extended.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_0_extended.dm @@ -1,5 +1,5 @@ /datum/storyteller/extended - name = "Extended (No Chaos)" + name = "Extended (No Event/Antag Rolls)" desc = "Extended is the absence of a Storyteller. It will not spawn a single event of any sort, or run any Antagonists. Best for rounds where the population is so low that not even peaceful storytellers are low enough." welcome_text = "How is dorms already full? The shift hasn't even started yet." disable_distribution = TRUE diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_1_chill.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_1_chill.dm index 2f1714a6c7f..64064c8fd7c 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_1_chill.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_1_chill.dm @@ -1,7 +1,7 @@ /datum/storyteller/chill - name = "Chill (Low Chaos)" - desc = "The Chill will be light on events compared to other storytellers, especially so on ones involving combat, destruction, or chaos. \ - The least hectic storyteller of all, while still having some spice. Best for RP-focused rounds with a few events sprinkled in." + name = "Low Event/Antag Rolls" + desc = "Formerly known as Chill, this storyteller will be light on events and antag rolls compared to other storytellers, especially so on ones involving combat, destruction, or chaos. \ + The least hectic storyteller of all, while still having some spice. Best for RP-focused rounds with a few events and antags sprinkled in." welcome_text = "If you vote for this storyteller on Ice Box, you have no originality." track_data = /datum/storyteller_data/tracks/chill diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_2_fragile.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_2_fragile.dm index d81f18e3c47..bf7a0195a01 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_2_fragile.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_2_fragile.dm @@ -1,6 +1,6 @@ /datum/storyteller/fragile - name = "Fragile (Medium-Low Chaos)" - desc = "The Fragile will limit destructive, combat-focused, and chaotic events. \ + name = "Mid-Low Event/Antag Rolls" + desc = "Formerly called Fragile, this storyteller will limit destructive, combat-focused, and chaotic events. \ Spawns more events and allows for more combat than the Chill, but remains lower in frequency than Default Andy. It will also repeat events less than the Chill." welcome_text = "Handle with care!" diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm index f8261a923e4..8952bc71ed4 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_3_default.dm @@ -1,7 +1,7 @@ /datum/storyteller/default - name = "Default Andy (Medium Chaos)" - desc = "Default Andy is the default Storyteller, and the comparison point for every other Storyteller. \ - More frequent events than the Chill or the Fragile, but less frequent events than The Gamer or the Clown. Best for an average, varied experience." + name = "Default Event/Antag Rolls" + desc = "Formerly called Default Andy, this is the default Storyteller, and the comparison point for every other Storyteller. \ + More frequent events than the lower intensity Chill or the Fragile, but less frequent events than Gamer or Enemy Within. Best for an average, varied experience." welcome_text = "If I chopped you up in a meat grinder..." antag_divisor = 8 storyteller_type = STORYTELLER_TYPE_ALWAYS_AVAILABLE diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_4_bomb.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_4_bomb.dm index 5c0a48982a0..005115cc2ab 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_4_bomb.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_4_bomb.dm @@ -1,6 +1,6 @@ /datum/storyteller/bomb - name = "Bomb (Medium-High Chaos)" - desc = "The Bomb will try to make more destructive events. For when you have a full engineering team. Or not, because they all cryo'd." + name = "Destructive Event/Antag Rolls" + desc = "Formerly known as Bomb, this storyteller will try to make more destructive events. For when you have a full engineering team. Or not, because they all cryo'd." welcome_text = "Somebody set up us the bomb." track_data = /datum/storyteller_data/tracks/bomb diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_5_gamer.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_5_gamer.dm index 1788e45a3c0..09e5a111614 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_5_gamer.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_5_gamer.dm @@ -1,6 +1,6 @@ /datum/storyteller/gamer - name = "Gamer (High Chaos)" - desc = "The Gamer will try to create the most combat focused events, while trying to avoid purely destructive ones. \ + name = "Combat/Higher Event/Antag Rolls" + desc = "Formerly known as Gamer, this storyteller will try to create the most combat focused events, while trying to avoid purely destructive ones. \ More combat-focused and frequent events than the Default, but stays ordered to avoid creating a hellshift, unlike the Clown." welcome_text = "Welcome to the Gamer storyteller. Now with 50% more ahelps!" diff --git a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_6_enemy.dm b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_6_enemy.dm index 6a7bd4ab084..a85f31e054c 100644 --- a/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_6_enemy.dm +++ b/modular_zubbers/code/modules/storyteller/storytellers/tellers/storyteller_6_enemy.dm @@ -1,6 +1,6 @@ /datum/storyteller/enemy - name = "Enemy Within (High Chaos)" - desc = "The Enemy Within aims to ensure that there are only crew antagonists while also prioritizing spawns for those antagonist types." + name = "Higher Crewset Antag/Event Rolls" + desc = "Formerly known as The Enemy Within, this storyteller aims to ensure that there are only crew antagonists while also prioritizing spawns for those antagonist types." welcome_text = "Chat, I think there is an imposter among us on this Space Station 13. I have grown suspicious." tag_multipliers = list(