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Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place. Corrects all usages of Heal_damage so it works with the changed version. Same goes for Heal_robotic_damage
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@@ -44,9 +44,9 @@ Bonus
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for(var/obj/item/organ/limb/L in parts)
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if(L.status == ORGAN_ROBOTIC)
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L.heal_robotic_damage(get_damage, get_damage)
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L.heal_damage(get_damage, get_damage, 1)
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else
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L.heal_damage(get_damage, get_damage)
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L.heal_damage(get_damage, get_damage, 0)
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else
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if(M.getFireLoss() > 0 || M.getBruteLoss() > 0)
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