From d3ede8e4b2ea159799b8e17e286d117f0e3d9466 Mon Sep 17 00:00:00 2001 From: archbtw <230859540+archbtw0@users.noreply.github.com> Date: Sat, 13 Dec 2025 06:45:24 +0000 Subject: [PATCH] The heavy pirate's armored 'Pirate Coat' can store the same items as standard issued armor. (#94201) ## About The Pull Request The special armored pirate coat variant (from heavy pirates/rare treasure chest rng) can hold what standard armor can hold. Oversight as a result of inconsistent object pathing, see below. ## Why It's Good For The Game - Could be an oversight - Pirate coats aren't pathed under "/obj/item/clothing/suit/armor" despite being an armored variant of clothing (the armored variant is pathed under 'costume'), and therefore doesn't inherit 'GLOB.security_vest_allowed' like regular non-special armor (non heretic) usually have. - Heavy pirates spawn with shotguns and laser guns, but they can't actually store their guns on their back/belt slot. They also don't get a backpack on their ship. - Transporting valuables to the pirate ship should be a tad bit more convenient considering a pirate's primary role is theft. - Pirate armor is rare and exclusive - It's only obtainable through heavy pirates, or gambling the beach treasure chest. - Logic/spirte wise makes sense - See armored trenchcoat. ## Changelog :cl: ArchBTW balance: Heavy pirate's armored pirate coat can hold the same items that standard armor can. /:cl: --------- Co-authored-by: glue0000 <230859540+glue0000@users.noreply.github.com> --- code/modules/clothing/suits/costume.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/clothing/suits/costume.dm b/code/modules/clothing/suits/costume.dm index b7f44165879..42ddf3fa285 100644 --- a/code/modules/clothing/suits/costume.dm +++ b/code/modules/clothing/suits/costume.dm @@ -47,6 +47,10 @@ equip_delay_other = 2 SECONDS species_exception = null +/obj/item/clothing/suit/costume/pirate/armored/Initialize(mapload) + . = ..() + allowed += GLOB.security_vest_allowed + /obj/item/clothing/suit/costume/pirate/captain name = "pirate captain coat" desc = "Yarr."