mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability. datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system. Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes. Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
This commit is contained in:
@@ -6,56 +6,67 @@ would spawn and follow the beaker, even if it is carried or thrown.
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*/
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/obj/effect/effect
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name = "effect"
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/obj/effect/particle_effect
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name = "particle effect"
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icon = 'icons/effects/effects.dmi'
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mouse_opacity = 0
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unacidable = 1//So effect are not targeted by alien acid.
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unacidable = 1//So effects are not targeted by alien acid.
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/effect/New()
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/obj/effect/particle_effect/New()
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..()
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if(ticker)
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cameranet.updateVisibility(src)
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/obj/effect/effect/Destroy()
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/obj/effect/particle_effect/Destroy()
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if(ticker)
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cameranet.updateVisibility(src)
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..()
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return QDEL_HINT_PUTINPOOL
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/*
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/datum/effect/effect/proc/fadeOut(var/atom/A, var/frames = 16)
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if(A.alpha == 0) //Handle already transparent case
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return
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if(frames == 0)
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frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
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var/step = A.alpha / frames
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for(var/i = 0, i < frames, i++)
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A.alpha -= step
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sleep(world.tick_lag)
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return
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*/
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/datum/effect/effect/system
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/datum/effect_system
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var/number = 3
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var/cardinals = 0
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var/turf/location
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var/atom/holder
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var/setup = 0
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var/effect_type
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var/total_effects = 0
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/datum/effect/effect/system/Destroy()
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/datum/effect_system/Destroy()
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holder = null
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location = null
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return ..()
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/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
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/datum/effect_system/proc/set_up(n = 3, c = 0, loca)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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location = loc
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setup = 1
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loca)
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/datum/effect/effect/system/proc/attach(atom/atom)
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/datum/effect_system/proc/attach(atom/atom)
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holder = atom
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/datum/effect/effect/system/proc/start()
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/datum/effect_system/proc/start()
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for(var/i in 1 to number)
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if(total_effects > 20)
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return
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spawn(0)
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if(holder)
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location = get_turf(holder)
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var/obj/effect/E = PoolOrNew(effect_type, location)
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total_effects++
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var/direction
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if(cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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var/steps_amt = pick(1,2,3)
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for(var/j in 1 to steps_amt)
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sleep(5)
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step(E,direction)
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spawn(20)
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total_effects--
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@@ -1,7 +1,7 @@
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// Foam
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// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
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/obj/effect/effect/foam
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/obj/effect/particle_effect/foam
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name = "foam"
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icon_state = "foam"
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opacity = 0
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@@ -15,29 +15,29 @@
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var/lifetime = 6
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/obj/effect/effect/foam/metal
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/obj/effect/particle_effect/foam/metal
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name = "aluminium foam"
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metal = 1
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icon_state = "mfoam"
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/obj/effect/effect/foam/metal/iron
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/obj/effect/particle_effect/foam/metal/iron
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name = "iron foam"
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metal = 2
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/obj/effect/effect/foam/New(loc)
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/obj/effect/particle_effect/foam/New(loc)
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..(loc)
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create_reagents(1000) //limited by the size of the reagent holder anyway.
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SSobj.processing |= src
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playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
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/obj/effect/effect/foam/Destroy()
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/obj/effect/particle_effect/foam/Destroy()
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SSobj.processing.Remove(src)
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return ..()
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/obj/effect/effect/foam/proc/kill_foam()
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/obj/effect/particle_effect/foam/proc/kill_foam()
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SSobj.processing.Remove(src)
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if(metal)
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var/obj/structure/foamedmetal/M = new(src.loc)
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@@ -48,7 +48,7 @@
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qdel(src)
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/obj/effect/effect/foam/process()
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/obj/effect/particle_effect/foam/process()
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lifetime--
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if(lifetime < 1)
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kill_foam()
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@@ -71,7 +71,7 @@
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return
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spread_foam()
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/obj/effect/effect/foam/proc/foam_mob(mob/living/L)
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/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
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if(lifetime<1)
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return 0
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if(!istype(L))
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@@ -81,66 +81,66 @@
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lifetime--
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return 1
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/obj/effect/effect/foam/Crossed(atom/movable/AM)
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/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
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if(istype(AM, /mob/living/carbon))
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var/mob/living/carbon/M = AM
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M.slip(5, 2, src)
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/obj/effect/effect/foam/metal/Crossed(atom/movable/AM)
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/obj/effect/particle_effect/foam/metal/Crossed(atom/movable/AM)
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return
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/obj/effect/effect/foam/proc/spread_foam()
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/obj/effect/particle_effect/foam/proc/spread_foam()
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var/turf/t_loc = get_turf(src)
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for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
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var/obj/effect/effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
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var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
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if(foundfoam)
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continue
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for(var/mob/living/L in T)
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foam_mob(L)
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var/obj/effect/effect/foam/F = PoolOrNew(src.type, T)
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var/obj/effect/particle_effect/foam/F = PoolOrNew(src.type, T)
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F.amount = amount
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reagents.copy_to(F, (reagents.total_volume))
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F.color = color
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F.metal = metal
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/obj/effect/effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
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kill_foam()
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/obj/effect/effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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///////////////////////////////////////////////
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//FOAM EFFECT DATUM
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/datum/effect/effect/system/foam_spread
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/datum/effect_system/foam_spread
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var/amount = 10 // the size of the foam spread.
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var/obj/chemholder
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var/obj/effect/effect/foam/foamtype = /obj/effect/effect/foam
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effect_type = /obj/effect/particle_effect/foam
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var/metal = 0
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/datum/effect/effect/system/foam_spread/metal
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foamtype = /obj/effect/effect/foam/metal
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/datum/effect_system/foam_spread/metal
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effect_type = /obj/effect/particle_effect/foam/metal
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/datum/effect/effect/system/foam_spread/New()
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/datum/effect_system/foam_spread/New()
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..()
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chemholder = PoolOrNew(/obj)
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var/datum/reagents/R = new/datum/reagents(1000)
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chemholder.reagents = R
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R.my_atom = chemholder
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/datum/effect/effect/system/foam_spread/Destroy()
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/datum/effect_system/foam_spread/Destroy()
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qdel(chemholder)
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chemholder = null
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return ..()
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/datum/effect/effect/system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
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/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
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if(istype(loca, /turf/))
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location = loca
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else
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@@ -149,16 +149,16 @@
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amount = round(sqrt(amt / 2), 1)
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carry.copy_to(chemholder, 4*carry.total_volume) //The foam holds 4 times the total reagents volume for balance purposes.
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/datum/effect/effect/system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
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/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
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..()
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metal = metaltype
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/datum/effect/effect/system/foam_spread/start()
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var/obj/effect/effect/foam/foundfoam = locate() in location
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/datum/effect_system/foam_spread/start()
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var/obj/effect/particle_effect/foam/foundfoam = locate() in location
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if(foundfoam)//If there was already foam where we start, we add our foaminess to it.
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foundfoam.amount += amount
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else
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var/obj/effect/effect/foam/F = PoolOrNew(foamtype, location)
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var/obj/effect/particle_effect/foam/F = PoolOrNew(effect_type, location)
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var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
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chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
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F.color = foamcolor
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@@ -1,83 +1,114 @@
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/////////////////////////////////////////////
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//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
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//////// Attach a trail to any object, that spawns when it moves (like for the jetpack)
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/// just pass in the object to attach it to in set_up
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/// Then do start() to start it and stop() to stop it, obviously
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/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
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/////////////////////////////////////////////
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/obj/effect/effect/ion_trails
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name = "ion trails"
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icon_state = "ion_trails"
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anchored = 1
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/datum/effect/effect/system/ion_trail_follow
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/datum/effect_system/trail_follow
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var/turf/oldposition
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var/processing = 1
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var/on = 1
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/datum/effect/effect/system/ion_trail_follow/Destroy()
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/datum/effect_system/trail_follow/set_up(atom/atom)
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attach(atom)
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oldposition = get_turf(atom)
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/datum/effect_system/trail_follow/Destroy()
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oldposition = null
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return ..()
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/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
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attach(atom)
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/datum/effect_system/trail_follow/proc/stop()
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processing = 0
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on = 0
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oldposition = null
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/datum/effect_system/trail_follow/steam
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effect_type = /obj/effect/particle_effect/steam
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/datum/effect/effect/system/ion_trail_follow/start() //Whoever is responsible for this abomination of code should become an hero
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if(!src.on)
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src.on = 1
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src.processing = 1
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if(src.processing)
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src.processing = 0
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var/turf/T = get_turf(src.holder)
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if(T != src.oldposition)
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/datum/effect_system/trail_follow/steam/start()
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if(!on)
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on = 1
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processing = 1
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if(!oldposition)
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oldposition = get_turf(holder)
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if(processing)
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processing = 0
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if(number < 3)
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var/obj/effect/particle_effect/steam/I = PoolOrNew(/obj/effect/particle_effect/steam, oldposition)
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number++
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I.dir = holder.dir
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oldposition = get_turf(holder)
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spawn(10)
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qdel(I)
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number--
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spawn(2)
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if(on)
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processing = 1
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start()
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/obj/effect/particle_effect/ion_trails
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name = "ion trails"
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icon_state = "ion_trails"
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anchored = 1
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/datum/effect_system/trail_follow/ion
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effect_type = /obj/effect/particle_effect/ion_trails
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/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
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if(!on)
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on = 1
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processing = 1
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if(!oldposition)
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oldposition = get_turf(holder)
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if(processing)
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processing = 0
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var/turf/T = get_turf(holder)
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if(T != oldposition)
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if(!has_gravity(T))
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var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, oldposition)
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I.dir = src.holder.dir
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var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
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I.dir = holder.dir
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flick("ion_fade", I)
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I.icon_state = ""
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spawn( 20 )
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spawn(20)
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qdel(I)
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src.oldposition = T
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oldposition = T
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spawn(2)
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if(src.on)
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src.processing = 1
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src.start()
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if(on)
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processing = 1
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start()
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/datum/effect/effect/system/ion_trail_follow/proc/stop()
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src.processing = 0
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src.on = 0
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oldposition = null
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//Reagent-based explosion effect
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/datum/effect/effect/system/reagents_explosion
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/datum/effect_system/reagents_explosion
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var/amount // TNT equivalent
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var/flashing = 0 // does explosion creates flash effect?
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var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
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var/explosion_message = 1 //whether we show a message to mobs.
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/datum/effect/effect/system/reagents_explosion/set_up (amt, loc, flash = 0, flash_fact = 0, message = 1)
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/datum/effect_system/reagents_explosion/set_up(amt, loca, flash = 0, flash_fact = 0, message = 1)
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amount = amt
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explosion_message = message
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if(istype(loc, /turf/))
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location = loc
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if(isturf(loca))
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location = loca
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else
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location = get_turf(loc)
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location = get_turf(loca)
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flashing = flash
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flashing_factor = flash_fact
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return
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/datum/effect/effect/system/reagents_explosion/start()
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/datum/effect_system/reagents_explosion/start()
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if(explosion_message)
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location.visible_message("<span class='danger'>The solution violently explodes!</span>", \
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"<span class='italics'>You hear an explosion!</span>")
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if (amount <= 2)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, location)
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s.start()
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@@ -2,7 +2,7 @@
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//// SMOKE SYSTEMS
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/////////////////////////////////////////////
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||||
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/obj/effect/effect/smoke
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/obj/effect/particle_effect/smoke
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name = "smoke"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "smoke"
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@@ -17,7 +17,7 @@
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var/opaque = 1 //whether the smoke can block the view when in enough amount
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||||
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||||
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/obj/effect/effect/smoke/proc/fade_out(frames = 16)
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/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
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if(alpha == 0) //Handle already transparent case
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return
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if(frames == 0)
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||||
@@ -27,24 +27,24 @@
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alpha -= step
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sleep(world.tick_lag)
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||||
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/obj/effect/effect/smoke/New()
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||||
/obj/effect/particle_effect/smoke/New()
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||||
..()
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||||
create_reagents(500)
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||||
SSobj.processing |= src
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||||
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||||
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||||
/obj/effect/effect/smoke/Destroy()
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||||
/obj/effect/particle_effect/smoke/Destroy()
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||||
SSobj.processing.Remove(src)
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||||
return ..()
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||||
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||||
/obj/effect/effect/smoke/proc/kill_smoke()
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||||
/obj/effect/particle_effect/smoke/proc/kill_smoke()
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SSobj.processing.Remove(src)
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||||
spawn(0)
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||||
fade_out()
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||||
spawn(10)
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||||
qdel(src)
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||||
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||||
/obj/effect/effect/smoke/process()
|
||||
/obj/effect/particle_effect/smoke/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_smoke()
|
||||
@@ -53,7 +53,7 @@
|
||||
smoke_mob(L)
|
||||
return 1
|
||||
|
||||
/obj/effect/effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
||||
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(lifetime<1)
|
||||
@@ -68,16 +68,16 @@
|
||||
C.smoke_delay = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/effect/smoke/proc/spread_smoke()
|
||||
/obj/effect/particle_effect/smoke/proc/spread_smoke()
|
||||
var/turf/t_loc = get_turf(src)
|
||||
var/list/newsmokes = list()
|
||||
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
|
||||
var/obj/effect/effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
|
||||
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
|
||||
if(foundsmoke)
|
||||
continue
|
||||
for(var/mob/living/L in T)
|
||||
smoke_mob(L)
|
||||
var/obj/effect/effect/smoke/S = new type(T)
|
||||
var/obj/effect/particle_effect/smoke/S = new type(T)
|
||||
reagents.copy_to(S, reagents.total_volume)
|
||||
S.dir = pick(cardinal)
|
||||
S.amount = amount-1
|
||||
@@ -90,25 +90,25 @@
|
||||
|
||||
if(newsmokes.len)
|
||||
spawn(1) //the smoke spreads rapidly but not instantly
|
||||
for(var/obj/effect/effect/smoke/SM in newsmokes)
|
||||
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
|
||||
SM.spread_smoke()
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread
|
||||
/datum/effect_system/smoke_spread
|
||||
var/amount = 10
|
||||
var/smoke_type = /obj/effect/effect/smoke
|
||||
effect_type = /obj/effect/particle_effect/smoke
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/set_up(radius = 5, loca)
|
||||
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
amount = radius
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/start()
|
||||
/datum/effect_system/smoke_spread/start()
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/effect/smoke/S = new smoke_type(location)
|
||||
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
|
||||
S.amount = amount
|
||||
if(S.amount)
|
||||
S.spread_smoke()
|
||||
@@ -118,17 +118,17 @@
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/bad
|
||||
/obj/effect/particle_effect/smoke/bad
|
||||
lifetime = 8
|
||||
|
||||
/obj/effect/effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
||||
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_item()
|
||||
M.adjustOxyLoss(1)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0) return 1
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
@@ -137,23 +137,23 @@
|
||||
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/bad
|
||||
smoke_type = /obj/effect/effect/smoke/bad
|
||||
/datum/effect_system/smoke_spread/bad
|
||||
effect_type = /obj/effect/particle_effect/smoke/bad
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Nanofrost smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/freezing
|
||||
/obj/effect/particle_effect/smoke/freezing
|
||||
name = "nanofrost smoke"
|
||||
color = "#B2FFFF"
|
||||
opaque = 0
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/freezing
|
||||
smoke_type = /obj/effect/effect/smoke/freezing
|
||||
/datum/effect_system/smoke_spread/freezing
|
||||
effect_type = /obj/effect/particle_effect/smoke/freezing
|
||||
var/blast = 0
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
if(istype(A, /turf/simulated))
|
||||
var/turf/simulated/T = A
|
||||
if(T.air)
|
||||
@@ -177,11 +177,11 @@
|
||||
Item.extinguish()
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
|
||||
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
|
||||
..()
|
||||
blast = blasting
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/freezing/start()
|
||||
/datum/effect_system/smoke_spread/freezing/start()
|
||||
if(blast)
|
||||
for(var/turf/T in trange(2, location))
|
||||
Chilled(T)
|
||||
@@ -193,29 +193,29 @@
|
||||
// Sleep smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/sleeping
|
||||
/obj/effect/particle_effect/smoke/sleeping
|
||||
color = "#9C3636"
|
||||
lifetime = 10
|
||||
|
||||
/obj/effect/effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_item()
|
||||
M.sleeping = max(M.sleeping,10)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/sleeping
|
||||
smoke_type = /obj/effect/effect/smoke/sleeping
|
||||
/datum/effect_system/smoke_spread/sleeping
|
||||
effect_type = /obj/effect/particle_effect/smoke/sleeping
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/chem
|
||||
/obj/effect/particle_effect/smoke/chem
|
||||
lifetime = 10
|
||||
|
||||
|
||||
/obj/effect/effect/smoke/chem/process()
|
||||
/obj/effect/particle_effect/smoke/chem/process()
|
||||
if(..())
|
||||
var/turf/T = get_turf(src)
|
||||
var/fraction = 1/initial(lifetime)
|
||||
@@ -227,7 +227,7 @@
|
||||
reagents.reaction(T, TOUCH, fraction)
|
||||
return 1
|
||||
|
||||
/obj/effect/effect/smoke/chem/smoke_mob(mob/living/carbon/M)
|
||||
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
|
||||
if(lifetime<1)
|
||||
return 0
|
||||
if(!istype(M))
|
||||
@@ -242,23 +242,23 @@
|
||||
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem
|
||||
/datum/effect_system/smoke_spread/chem
|
||||
var/obj/chemholder
|
||||
smoke_type = /obj/effect/effect/smoke/chem
|
||||
effect_type = /obj/effect/particle_effect/smoke/chem
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/New()
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = PoolOrNew(/obj)
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/Destroy()
|
||||
/datum/effect_system/smoke_spread/chem/Destroy()
|
||||
qdel(chemholder)
|
||||
chemholder = null
|
||||
return ..()
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
|
||||
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
@@ -289,11 +289,11 @@
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/chem/start()
|
||||
/datum/effect_system/smoke_spread/chem/start()
|
||||
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/effect/smoke/chem/S = new smoke_type(location)
|
||||
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
||||
|
||||
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
|
||||
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
|
||||
|
||||
@@ -5,110 +5,42 @@
|
||||
// will always spawn at the items location.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/sparks
|
||||
/obj/effect/particle_effect/sparks
|
||||
name = "sparks"
|
||||
icon_state = "sparks"
|
||||
var/amount = 6
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/effect/sparks/New()
|
||||
/obj/effect/particle_effect/sparks/New()
|
||||
..()
|
||||
flick("sparks", src) // replay the animation
|
||||
playsound(src.loc, "sparks", 100, 1)
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
spawn (100)
|
||||
spawn(20)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/sparks/Destroy()
|
||||
/obj/effect/particle_effect/sparks/Destroy()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(1000,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/sparks/Move()
|
||||
/obj/effect/particle_effect/sparks/Move()
|
||||
..()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(1000,100)
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/spark_spread
|
||||
var/total_sparks = 0 // To stop it being spammed and lagging!
|
||||
|
||||
/datum/effect/effect/system/spark_spread/set_up(n = 3, c = 0, loca)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/spark_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_sparks > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, location)
|
||||
src.total_sparks++
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(sparks,direction)
|
||||
spawn(20)
|
||||
qdel(sparks)
|
||||
src.total_sparks--
|
||||
/datum/effect_system/spark_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks
|
||||
|
||||
|
||||
//electricity
|
||||
|
||||
|
||||
|
||||
/obj/effect/effect/sparks/electricity
|
||||
/obj/effect/particle_effect/sparks/electricity
|
||||
name = "lightning"
|
||||
icon_state = "electricity"
|
||||
|
||||
/datum/effect/effect/system/lightning_spread
|
||||
var/total_sparks = 0 // To stop it being spammed and lagging!
|
||||
|
||||
/datum/effect/effect/system/lightning_spread/set_up(n = 3, c = 0, loca)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/effect/system/lightning_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_sparks > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sparks/electricity/sparks = PoolOrNew(/obj/effect/effect/sparks/electricity, location)
|
||||
src.total_sparks++
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(sparks,direction)
|
||||
spawn(20)
|
||||
qdel(sparks)
|
||||
src.total_sparks--
|
||||
/datum/effect_system/lightning_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks/electricity
|
||||
@@ -1,6 +1,6 @@
|
||||
//WATER EFFECTS
|
||||
|
||||
/obj/effect/effect/water
|
||||
/obj/effect/particle_effect/water
|
||||
name = "water"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
@@ -8,12 +8,12 @@
|
||||
mouse_opacity = 0
|
||||
|
||||
|
||||
/obj/effect/effect/water/New()
|
||||
/obj/effect/particle_effect/water/New()
|
||||
..()
|
||||
spawn( 70 )
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/water/Move(turf/newloc)
|
||||
/obj/effect/particle_effect/water/Move(turf/newloc)
|
||||
if (--src.life < 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
@@ -21,7 +21,7 @@
|
||||
return 0
|
||||
.=..()
|
||||
|
||||
/obj/effect/effect/water/Bump(atom/A)
|
||||
/obj/effect/particle_effect/water/Bump(atom/A)
|
||||
if(reagents)
|
||||
reagents.reaction(A)
|
||||
return ..()
|
||||
@@ -36,85 +36,22 @@
|
||||
// will always spawn at the items location, even if it's moved.
|
||||
|
||||
/* Example:
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
|
||||
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
|
||||
steam.set_up(5, 0, mob.loc) -- sets up variables
|
||||
OPTIONAL: steam.attach(mob)
|
||||
steam.start() -- spawns the effect
|
||||
*/
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/effect/steam
|
||||
/obj/effect/particle_effect/steam
|
||||
name = "steam"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
density = 0
|
||||
|
||||
/datum/effect/effect/system/steam_spread
|
||||
/obj/effect/particle_effect/steam/New()
|
||||
..()
|
||||
spawn(20)
|
||||
qdel(src)
|
||||
|
||||
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
location = loc
|
||||
|
||||
/datum/effect/effect/system/steam_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, location)
|
||||
var/direction
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(1,2,3), i++)
|
||||
sleep(5)
|
||||
step(steam,direction)
|
||||
spawn(20)
|
||||
qdel(steam)
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach a steam trail to an object (eg. a reacting beaker) that will follow it
|
||||
// even if it's carried of thrown.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.dir = src.holder.dir
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
/datum/effect_system/steam_spread
|
||||
effect_type = /obj/effect/particle_effect/steam
|
||||
|
||||
Reference in New Issue
Block a user