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[MIRROR] Explosions SS runtime fix + code cleanup (#461)
* Explosions SS runtime fix + code cleanup (#52894) * runtime fix * turf references are immortal * Explosions SS runtime fix + code cleanup Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -32,11 +32,11 @@
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if(beaker)
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switch(severity)
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if(EXPLODE_DEVASTATE)
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SSexplosions.highobj += beaker
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SSexplosions.high_mov_atom += beaker
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if(EXPLODE_HEAVY)
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SSexplosions.medobj += beaker
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SSexplosions.med_mov_atom += beaker
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if(EXPLODE_LIGHT)
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SSexplosions.lowobj += beaker
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SSexplosions.low_mov_atom += beaker
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/obj/machinery/biogenerator/handle_atom_del(atom/A)
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..()
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