diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 7bd84c0fc8c..9fac03bbff2 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -22,7 +22,6 @@ var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF - var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset. var/current_skin //Has the item been reskinned? var/list/unique_reskin //List of options to reskin. diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm index 3ffd18b10cd..2c59e57e2f4 100644 --- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm +++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.dm @@ -611,7 +611,6 @@ This is here to make the tiles around the station mininuke change when it's arme name = "nuclear authentication disk" desc = "Better keep this safe." icon_state = "nucleardisk" - persistence_replacement = /obj/item/disk/nuclear/fake max_integrity = 250 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 100, ACID = 100) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF