From d474cff95cfd8d4e89099d76d546dbdda7ede47c Mon Sep 17 00:00:00 2001 From: "n3ophyt3@gmail.com" Date: Sun, 20 Mar 2011 04:05:18 +0000 Subject: [PATCH] Added more cyborg spawn locations. Protip for people fiddling with job limits: If there aren't at least as many spawn locations for a job as there are possible positions for the job, people end up spawning on the title screen because the code wasn't able to find an unoccupied spawnpoint for them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1216 316c924e-a436-60f5-8080-3fe189b3f50e --- maps/tgstation.2.0.5.dmm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/maps/tgstation.2.0.5.dmm b/maps/tgstation.2.0.5.dmm index 5df92999434..a15d3e31bde 100644 --- a/maps/tgstation.2.0.5.dmm +++ b/maps/tgstation.2.0.5.dmm @@ -2199,9 +2199,9 @@ "aQo" = (/turf/simulated/wall/r_wall,/area/crew_quarters/captain) "aQp" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/bridge) "aQq" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer) -"aQr" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -28; pixel_y = -7},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) +"aQr" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -28; pixel_y = -7},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) "aQs" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) -"aQt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) +"aQt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer) "aQu" = (/obj/machinery/atmospherics/pipe/manifold,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer) "aQv" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/turf/simulated/wall/r_wall,/area/bridge) "aQw" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads) @@ -2277,7 +2277,7 @@ "aRO" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload) "aRP" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/obj/machinery/ai_status_display{pixel_y = -28},/obj/machinery/camera{c_tag = "AI Upload Foyer"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload) "aRQ" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) -"aRR" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) +"aRR" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer) "aRS" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "

There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.

No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.

HONK!

"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area) "aRT" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads) "aRU" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/heads)