diff --git a/code/game/dna.dm b/code/game/dna.dm
index 15b87dbcf6c..16c248eac1a 100644
--- a/code/game/dna.dm
+++ b/code/game/dna.dm
@@ -370,8 +370,8 @@
return
locked = 0
- visible_message("[user] successfully broke out of [src]!", \
- "You successfully break out of [src]!")
+ visible_message("[user] successfully broke out of [src]!")
+ user << "You successfully break out of [src]!"
if(istype(loc, /obj/structure/bigDelivery))
var/obj/structure/bigDelivery/BD = loc
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 311a40145f1..a821d2765fd 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -312,8 +312,8 @@
welded = 0 //applies to all lockers lockers
locked = 0 //applies to critter crates and secure lockers only
broken = 1 //applies to secure lockers only
- visible_message("[user] successfully broke out of [src]!", \
- "You successfully break out of [src]!")
+ visible_message("[user] successfully broke out of [src]!")
+ user << "You successfully break out of [src]!"
if(istype(loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
var/obj/structure/bigDelivery/BD = loc
BD.attack_hand(user)