diff --git a/code/game/dna.dm b/code/game/dna.dm index 15b87dbcf6c..16c248eac1a 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -370,8 +370,8 @@ return locked = 0 - visible_message("[user] successfully broke out of [src]!", \ - "You successfully break out of [src]!") + visible_message("[user] successfully broke out of [src]!") + user << "You successfully break out of [src]!" if(istype(loc, /obj/structure/bigDelivery)) var/obj/structure/bigDelivery/BD = loc diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 311a40145f1..a821d2765fd 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -312,8 +312,8 @@ welded = 0 //applies to all lockers lockers locked = 0 //applies to critter crates and secure lockers only broken = 1 //applies to secure lockers only - visible_message("[user] successfully broke out of [src]!", \ - "You successfully break out of [src]!") + visible_message("[user] successfully broke out of [src]!") + user << "You successfully break out of [src]!" if(istype(loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace) var/obj/structure/bigDelivery/BD = loc BD.attack_hand(user)