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MapChanges/ArmourSpriteChanges
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@@ -70,12 +70,12 @@
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put_on_delay = 60
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/obj/item/clothing/suit/armor/bulletproof
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name = "tactical armor"
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desc = "A kevlar vest that excels in protecting the wearer against traditional projectile weaponry and explosives."
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name = "bulletproof armor"
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desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "bulletproof"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 60, laser = 25, energy = 10, bomb = 40, bio = 0, rad = 0)
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armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
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strip_delay = 70
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put_on_delay = 50
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