From d4f03e8add8abe9beaa229c14a31dae1f4d47805 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 9 May 2024 08:32:37 +0200 Subject: [PATCH] [MIRROR] Replace Heretic Phobia with Cursed Organs (#27664) * Replace Heretic Phobia with Cursed Organs (#83082) ## About The Pull Request Being sacrificed by a Heretic no longer applies an incurable brain trauma that gives you a phobia of Heretic-associated items. Instead it does the following things: - Removes 2-4 of your organs and leaves them behind on the sacrificial circle, replacing them with "corrupt" organs with negative effects. - Gives you an unremovable "curse" debuff which will cause you to immediately cough a random organ out of your chest if you attack or are attack by the person who sacrificed you, **if they are wearing a Focus at the time.** Corrupt Organs can be removed via surgery, although doing so is dangerous. A removed corrupt organ will often either immediately explode for a small (but not insignificant) amount of burn damage to everyone nearby, or it will animate itself as a haunted object and be a general nuisance until subdued. A patient dosed with Holy Water can always have their organs removed without consequence. Chugging Holy Water will also suppress most of the negative effects of your corrupt organs. The effects of Corrupt Organs are as follows: - **Eyes:** All Heretics **and also a selection of additional random people** are completely invisible to you. You can still see their runtext (or "hear") them, but they otherwise cannot be seen. And as you can't see them you also cannot click on them. - **Tongue:** When you speak, your language will sometimes be replaced by "Shadowspeak", understood only by Curators and Nightmares. This is less of an impediment during Halloween because of the friendly Shadowpeople. - **Liver:** When you drink something, it will add extra reagents to your sip from a pool largely composed of alcohol and hallucinogens. - **Stomach:** Your hunger will deplete significantly faster if you do not regularly ingest blood. (Fun fact: Did you know that a drinking glass full of blood automatically relabels itself "tomato juice"?) - **Heart:** You will continue to be intermittently tormented by frightening hands. - **Lungs:** You will intermittently cough out dangerous or unpleasant gases. - **Appendix:** Very infrequently you will vomit out several hostile worms. Most of these effects aren't present while you're dodging the spooky hands in the Mansus realm. Plasmamen never have their lungs replaced because they'd immediately start choking on their internals and that is annoying. Ethereals _do_ have their hearts replaced so may be surprised to find that they don't respawn when killed if they don't get a new one. I would haved called them Cursed Organs but the Cursed Heart already exists. ## Why It's Good For The Game Nobody enjoys the Heretic phobia from any angle. Phobias suck to deal with in general. and while being scared of all Heretic stuff from that point on is mildly flavourful it's not very interesting. This alternative hopefully provides a more interesting answer (which should provide more storytelling and interaction with other people) to the problems that the original change intended to address: Making sure that nonlethal sacrifices still feel significantly bad enough that you're not going to volunteer, and as an extra layer of protection to ensure that someone you sacrificed functionally ceases to be a threat to you. ## Changelog :cl: del: Being sacrified by a Heretic no longer gives you an incurable phobia. add: Being sacrificed by a Heretic will drop 2-4 of your organs on the ground and replace them with "corrupt organs" with negative effects which can be suppressed with Holy Water. add: Players who have been sacrificed by Heretics will experience additional and rapidly lethal consequences for attempting to fight someone who previously sacrificed them, as long as that person is wearing a focus. /:cl: * Replace Heretic Phobia with Cursed Organs --------- Co-authored-by: Jacquerel --- code/__DEFINES/antagonists.dm | 2 + code/datums/ai/_ai_controller.dm | 7 +- code/datums/elements/corrupted_organ.dm | 66 +++++ code/datums/elements/relay_attackers.dm | 17 +- .../objects/effects/decals/cleanable/misc.dm | 8 + .../heretic/items/corrupted_organs.dm | 242 ++++++++++++++++++ .../sacrifice_knowledge/sacrifice_buff.dm | 14 + .../sacrifice_knowledge/sacrifice_curse.dm | 93 +++++++ .../sacrifice_knowledge.dm | 42 ++- .../impure_medicine_reagents.dm | 13 +- code/modules/surgery/organs/organ_movement.dm | 1 - tgstation.dme | 3 + 12 files changed, 482 insertions(+), 26 deletions(-) create mode 100644 code/datums/elements/corrupted_organ.dm create mode 100644 code/modules/antagonists/heretic/items/corrupted_organs.dm create mode 100644 code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_curse.dm diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm index f6597dafad1..20ad4d72109 100644 --- a/code/__DEFINES/antagonists.dm +++ b/code/__DEFINES/antagonists.dm @@ -238,6 +238,8 @@ GLOBAL_LIST_INIT(ai_employers, list( #define IS_LUNATIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/lunatic)) /// Checks if the given mob is either a heretic, heretic monster or a lunatic. #define IS_HERETIC_OR_MONSTER(mob) (IS_HERETIC(mob) || IS_HERETIC_MONSTER(mob) || IS_LUNATIC(mob)) +/// CHecks if the given mob is in the mansus realm +#define IS_IN_MANSUS(mob) (istype(get_area(mob), /area/centcom/heretic_sacrifice)) /// Checks if the given mob is a wizard #define IS_WIZARD(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/wizard)) diff --git a/code/datums/ai/_ai_controller.dm b/code/datums/ai/_ai_controller.dm index 35615c6704c..1a981f90aed 100644 --- a/code/datums/ai/_ai_controller.dm +++ b/code/datums/ai/_ai_controller.dm @@ -235,9 +235,10 @@ multiple modular subtrees with behaviors ///Called when the AI controller pawn changes z levels, we check if there's any clients on the new one and wake up the AI if there is. /datum/ai_controller/proc/on_changed_z_level(atom/source, turf/old_turf, turf/new_turf, same_z_layer, notify_contents) SIGNAL_HANDLER - var/mob/mob_pawn = pawn - if((mob_pawn?.client && !continue_processing_when_client)) - return + if (ismob(pawn)) + var/mob/mob_pawn = pawn + if((mob_pawn?.client && !continue_processing_when_client)) + return if(old_turf) SSai_controllers.ai_controllers_by_zlevel[old_turf.z] -= src if(new_turf) diff --git a/code/datums/elements/corrupted_organ.dm b/code/datums/elements/corrupted_organ.dm new file mode 100644 index 00000000000..e7f8524b851 --- /dev/null +++ b/code/datums/elements/corrupted_organ.dm @@ -0,0 +1,66 @@ +/// Component applying shared behaviour by cursed organs granted when sacrificed by a heretic +/// Mostly just does something spooky when it is removed +/datum/element/corrupted_organ + +/datum/element/corrupted_organ/Attach(datum/target) + . = ..() + if (!isinternalorgan(target)) + return ELEMENT_INCOMPATIBLE + + RegisterSignal(target, COMSIG_ORGAN_SURGICALLY_REMOVED, PROC_REF(on_removed)) + + var/atom/atom_parent = target + atom_parent.color = COLOR_VOID_PURPLE + + atom_parent.add_filter(name = "ray", priority = 1, params = list( + type = "rays", + size = 12, + color = COLOR_VOID_PURPLE, + density = 12 + )) + var/ray_filter = atom_parent.get_filter("ray") + animate(ray_filter, offset = 100, time = 2 MINUTES, loop = -1, flags = ANIMATION_PARALLEL) // Absurdly long animate so nobody notices it hitching when it loops + animate(offset = 0, time = 2 MINUTES) // I sure hope duration of animate doesnt have any performance effect + +/datum/element/corrupted_organ/Detach(datum/source) + UnregisterSignal(source, list(COMSIG_ORGAN_SURGICALLY_REMOVED)) + return ..() + +/// When we're taken out of someone, do something spooky +/datum/element/corrupted_organ/proc/on_removed(atom/organ, mob/living/carbon/loser) + SIGNAL_HANDLER + if (loser.has_reagent(/datum/reagent/water/holywater) || loser.can_block_magic(MAGIC_RESISTANCE|MAGIC_RESISTANCE_HOLY) || prob(20)) + return + if (prob(75)) + organ.AddComponent(\ + /datum/component/haunted_item,\ + haunt_color = "#00000000", \ + aggro_radius = 4, \ + spawn_message = span_revenwarning("[organ] hovers ominously into the air, pulsating with unnatural vigour!"), \ + despawn_message = span_revenwarning("[organ] falls motionless to the ground."), \ + ) + return + var/turf/origin_turf = get_turf(organ) + playsound(organ, 'sound/magic/forcewall.ogg', vol = 100) + new /obj/effect/temp_visual/curse_blast(origin_turf) + organ.visible_message(span_revenwarning("[organ] explodes in a burst of dark energy!")) + for(var/mob/living/target in range(1, origin_turf)) + var/armor = target.run_armor_check(attack_flag = BOMB) + target.apply_damage(30, damagetype = BURN, blocked = armor, spread_damage = TRUE) + qdel(organ) + +/obj/effect/temp_visual/curse_blast + icon = 'icons/effects/64x64.dmi' + pixel_x = -16 + pixel_y = -16 + icon_state = "curse" + duration = 0.3 SECONDS + +/obj/effect/temp_visual/curse_blast/Initialize(mapload) + . = ..() + animate(src, transform = matrix() * 0.2, time = 0, flags = ANIMATION_PARALLEL) + animate(transform = matrix() * 2, time = duration, easing = EASE_IN) + + animate(src, alpha = 255, time = 0, flags = ANIMATION_PARALLEL) + animate(alpha = 255, time = 0.2 SECONDS) + animate(alpha = 0, time = 0.1 SECONDS) diff --git a/code/datums/elements/relay_attackers.dm b/code/datums/elements/relay_attackers.dm index a6c319d7bc9..5f5bf7ed589 100644 --- a/code/datums/elements/relay_attackers.dm +++ b/code/datums/elements/relay_attackers.dm @@ -7,14 +7,15 @@ /datum/element/relay_attackers/Attach(datum/target) . = ..() - // Boy this sure is a lot of ways to tell us that someone tried to attack us - RegisterSignal(target, COMSIG_ATOM_AFTER_ATTACKEDBY, PROC_REF(after_attackby)) - RegisterSignals(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, COMSIG_MOB_ATTACK_ALIEN), PROC_REF(on_attack_generic)) - RegisterSignals(target, list(COMSIG_ATOM_ATTACK_BASIC_MOB, COMSIG_ATOM_ATTACK_ANIMAL), PROC_REF(on_attack_npc)) - RegisterSignal(target, COMSIG_PROJECTILE_PREHIT, PROC_REF(on_bullet_act)) - RegisterSignal(target, COMSIG_ATOM_PREHITBY, PROC_REF(on_hitby)) - RegisterSignal(target, COMSIG_ATOM_HULK_ATTACK, PROC_REF(on_attack_hulk)) - RegisterSignal(target, COMSIG_ATOM_ATTACK_MECH, PROC_REF(on_attack_mech)) + if (!HAS_TRAIT(target, TRAIT_RELAYING_ATTACKER)) // Little bit gross but we want to just apply this shit from a bunch of places + // Boy this sure is a lot of ways to tell us that someone tried to attack us + RegisterSignal(target, COMSIG_ATOM_AFTER_ATTACKEDBY, PROC_REF(after_attackby)) + RegisterSignals(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, COMSIG_MOB_ATTACK_ALIEN), PROC_REF(on_attack_generic)) + RegisterSignals(target, list(COMSIG_ATOM_ATTACK_BASIC_MOB, COMSIG_ATOM_ATTACK_ANIMAL), PROC_REF(on_attack_npc)) + RegisterSignal(target, COMSIG_PROJECTILE_PREHIT, PROC_REF(on_bullet_act)) + RegisterSignal(target, COMSIG_ATOM_PREHITBY, PROC_REF(on_hitby)) + RegisterSignal(target, COMSIG_ATOM_HULK_ATTACK, PROC_REF(on_attack_hulk)) + RegisterSignal(target, COMSIG_ATOM_ATTACK_MECH, PROC_REF(on_attack_mech)) ADD_TRAIT(target, TRAIT_RELAYING_ATTACKER, REF(src)) /datum/element/relay_attackers/Detach(datum/source, ...) diff --git a/code/game/objects/effects/decals/cleanable/misc.dm b/code/game/objects/effects/decals/cleanable/misc.dm index 0af1e402ee1..d977605b243 100644 --- a/code/game/objects/effects/decals/cleanable/misc.dm +++ b/code/game/objects/effects/decals/cleanable/misc.dm @@ -219,6 +219,14 @@ . = ..() . += emissive_appearance(icon, icon_state, src, alpha = src.alpha) +/// Nebula vomit with extra guests +/obj/effect/decal/cleanable/vomit/nebula/worms + +/obj/effect/decal/cleanable/vomit/nebula/worms/Initialize(mapload, list/datum/disease/diseases) + . = ..() + for (var/i in 1 to rand(2, 3)) + new /mob/living/basic/hivelord_brood(loc) + /obj/effect/decal/cleanable/vomit/old name = "crusty dried vomit" desc = "You try not to look at the chunks, and fail." diff --git a/code/modules/antagonists/heretic/items/corrupted_organs.dm b/code/modules/antagonists/heretic/items/corrupted_organs.dm new file mode 100644 index 00000000000..311e84c8055 --- /dev/null +++ b/code/modules/antagonists/heretic/items/corrupted_organs.dm @@ -0,0 +1,242 @@ +/// Renders you unable to see people who were heretics at the time that this organ is gained +/obj/item/organ/internal/eyes/corrupt + name = "corrupt orbs" + desc = "These eyes have seen something they shouldn't have." + /// The override images we are applying + var/list/hallucinations + +/obj/item/organ/internal/eyes/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + AddElement(/datum/element/noticable_organ, "%PRONOUN_Their eyes have wide dilated pupils, and no iris. Something is moving in the darkness.", BODY_ZONE_PRECISE_EYES) + +/obj/item/organ/internal/eyes/corrupt/on_mob_insert(mob/living/carbon/organ_owner, special, movement_flags) + . = ..() + if (!organ_owner.client) + return + + var/list/human_mobs = GLOB.human_list.Copy() + human_mobs -= organ_owner + for (var/mob/living/carbon/human/check_human as anything in human_mobs) + if (!IS_HERETIC(check_human) && !prob(5)) // Throw in some false positives + continue + var/image/invisible_man = image('icons/blanks/32x32.dmi', check_human, "nothing") + invisible_man.override = TRUE + LAZYADD(hallucinations, invisible_man) + + if (LAZYLEN(hallucinations)) + organ_owner.client.images |= hallucinations + +/obj/item/organ/internal/eyes/corrupt/on_mob_remove(mob/living/carbon/organ_owner, special) + . = ..() + if (!LAZYLEN(hallucinations)) + return + organ_owner.client?.images -= hallucinations + QDEL_NULL(hallucinations) + + +/// Sometimes speak in incomprehensible tongues +/obj/item/organ/internal/tongue/corrupt + name = "corrupt tongue" + desc = "This one tells only lies." + +/obj/item/organ/internal/tongue/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + AddElement(/datum/element/noticable_organ, "The inside of %PRONOUN_Their mouth is full of stars.", BODY_ZONE_PRECISE_MOUTH) + +/obj/item/organ/internal/tongue/corrupt/on_mob_insert(mob/living/carbon/organ_owner, special, movement_flags) + . = ..() + RegisterSignal(organ_owner, COMSIG_MOB_SAY, PROC_REF(on_spoken)) + +/obj/item/organ/internal/tongue/corrupt/on_mob_remove(mob/living/carbon/organ_owner, special) + . = ..() + UnregisterSignal(organ_owner, COMSIG_MOB_SAY) + +/// When the mob speaks, sometimes put it in a different language +/obj/item/organ/internal/tongue/corrupt/proc/on_spoken(mob/living/organ_owner, list/speech_args) + SIGNAL_HANDLER + if (organ_owner.has_reagent(/datum/reagent/water/holywater) || prob(60)) + return + speech_args[SPEECH_LANGUAGE] = /datum/language/shadowtongue + + +/// Randomly secretes alcohol or hallucinogens when you're drinking something +/obj/item/organ/internal/liver/corrupt + name = "corrupt liver" + desc = "After what you've seen you could really go for a drink." + /// How much extra ingredients to add? + var/amount_added = 5 + /// What extra ingredients can we add? + var/list/extra_ingredients = list( + /datum/reagent/consumable/ethanol/pina_olivada, + /datum/reagent/consumable/ethanol/rum, + /datum/reagent/consumable/ethanol/thirteenloko, + /datum/reagent/consumable/ethanol/vodka, + /datum/reagent/consumable/superlaughter, + /datum/reagent/drug/bath_salts, + /datum/reagent/drug/blastoff, + /datum/reagent/drug/happiness, + /datum/reagent/drug/mushroomhallucinogen, + ) + +/obj/item/organ/internal/liver/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + +/obj/item/organ/internal/liver/corrupt/on_mob_insert(mob/living/carbon/organ_owner, special) + . = ..() + RegisterSignal(organ_owner, COMSIG_ATOM_EXPOSE_REAGENTS, PROC_REF(on_drank)) + +/obj/item/organ/internal/liver/corrupt/on_mob_remove(mob/living/carbon/organ_owner, special) + . = ..() + UnregisterSignal(organ_owner, COMSIG_ATOM_EXPOSE_REAGENTS) + +/// If we drank something, add a little extra +/obj/item/organ/internal/liver/corrupt/proc/on_drank(atom/source, list/reagents, datum/reagents/source_reagents, methods) + SIGNAL_HANDLER + if (!(methods & INGEST)) + return + var/datum/reagents/extra_reagents = new() + extra_reagents.add_reagent(pick(extra_ingredients), amount_added) + extra_reagents.trans_to(source, amount_added, transferred_by = src, methods = INJECT) + if (prob(20)) + to_chat(source, span_warning("As you take a sip, you feel something bubbling in your stomach...")) + + +/// Rapidly become hungry if you are not digesting blood +/obj/item/organ/internal/stomach/corrupt + name = "corrupt stomach" + desc = "This parasite demands an unwholesome diet in order to be satisfied." + /// Do we have an unholy thirst? + var/thirst_satiated = FALSE + /// Timer for when we get thirsty again + var/thirst_timer + /// How long until we prompt the player to drink blood again? + COOLDOWN_DECLARE(message_cooldown) + +/obj/item/organ/internal/stomach/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + AddElement(/datum/element/noticable_organ, "%PRONOUN_They %PRONOUN_have an unhealthy pallor.") + +/obj/item/organ/internal/stomach/corrupt/on_mob_insert(mob/living/carbon/organ_owner, special) + . = ..() + RegisterSignal(organ_owner, COMSIG_ATOM_EXPOSE_REAGENTS, PROC_REF(on_drank)) + +/obj/item/organ/internal/stomach/corrupt/on_mob_remove(mob/living/carbon/organ_owner, special) + . = ..() + UnregisterSignal(organ_owner, COMSIG_ATOM_EXPOSE_REAGENTS) + +/// Check if we drank a little blood +/obj/item/organ/internal/stomach/corrupt/proc/on_drank(atom/source, list/reagents, datum/reagents/source_reagents, methods) + SIGNAL_HANDLER + if (!(methods & INGEST)) + return + + var/contains_blood = locate(/datum/reagent/blood) in reagents + if (!contains_blood) + return + + if (!thirst_satiated) + to_chat(source, span_cult_italic("The thirst is satisfied... for now.")) + thirst_satiated = TRUE + deltimer(thirst_timer) + thirst_timer = addtimer(VARSET_CALLBACK(src, thirst_satiated, FALSE), 3 MINUTES, TIMER_STOPPABLE | TIMER_DELETE_ME) + +/obj/item/organ/internal/stomach/corrupt/handle_hunger(mob/living/carbon/human/human, seconds_per_tick, times_fired) + if (thirst_satiated || human.has_reagent(/datum/reagent/water/holywater)) + return ..() + + human.adjust_nutrition(-1 * seconds_per_tick) + + if (!COOLDOWN_FINISHED(src, message_cooldown)) + return ..() + COOLDOWN_START(src, message_cooldown, 30 SECONDS) + + var/static/list/blood_messages = list( + "Blood...", + "Everyone suddenly looks so tasty.", + "The blood...", + "There's an emptiness in you that only blood can fill.", + "You could really go for some blood right now.", + "You feel the blood rushing through your veins.", + "You think about biting someone's throat.", + "Your stomach growls and you feel a metallic taste in your mouth.", + ) + to_chat(human, span_cult_italic(pick(blood_messages))) + + return ..() + + +/// Occasionally bombards you with spooky hands and lets everyone hear your pulse. +/obj/item/organ/internal/heart/corrupt + name = "corrupt heart" + desc = "What corruption is this spreading along with the blood?" + /// How long until the next heart? + COOLDOWN_DECLARE(hand_cooldown) + +/obj/item/organ/internal/heart/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + +/obj/item/organ/internal/heart/corrupt/on_life(seconds_per_tick, times_fired) + . = ..() + if (!COOLDOWN_FINISHED(src, hand_cooldown) || IS_IN_MANSUS(owner) || !owner.needs_heart() || !is_beating() || owner.has_reagent(/datum/reagent/water/holywater)) + return + fire_curse_hand(owner) + COOLDOWN_START(src, hand_cooldown, rand(6 SECONDS, 45 SECONDS)) // Wide variance to put you off guard + + +/// Sometimes cough out some kind of dangerous gas +/obj/item/organ/internal/lungs/corrupt + name = "corrupt lungs" + desc = "Some things SHOULD be drowned in tar." + /// How likely are we not to cough every time we take a breath? + var/cough_chance = 15 + /// How much gas to emit? + var/gas_amount = 30 + /// What can we cough up? + var/list/gas_types = list( + /datum/gas/bz = 30, + /datum/gas/miasma = 50, + /datum/gas/plasma = 20, + ) + +/obj/item/organ/internal/lungs/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + +/obj/item/organ/internal/lungs/corrupt/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/breather) + . = ..() + if (!. || IS_IN_MANSUS(owner) || breather.has_reagent(/datum/reagent/water/holywater) || !prob(cough_chance)) + return + breather.emote("cough"); + var/chosen_gas = pick_weight(gas_types) + var/datum/gas_mixture/mix_to_spawn = new() + mix_to_spawn.add_gas(pick(chosen_gas)) + mix_to_spawn.gases[chosen_gas][MOLES] = gas_amount + mix_to_spawn.temperature = breather.bodytemperature + log_atmos("[owner] coughed some gas into the air due to their corrupted lungs.", mix_to_spawn) + var/turf/open/our_turf = get_turf(breather) + our_turf.assume_air(mix_to_spawn) + + +/// It's full of worms +/obj/item/organ/internal/appendix/corrupt + name = "corrupt appendix" + desc = "What kind of dark, cosmic force is even going to bother to corrupt an appendix?" + /// How likely are we to spawn worms? + var/worm_chance = 2 + +/obj/item/organ/internal/appendix/corrupt/Initialize(mapload) + . = ..() + AddElement(/datum/element/corrupted_organ) + AddElement(/datum/element/noticable_organ, "%PRONOUN_Their abdomen is distended... and wiggling.", BODY_ZONE_PRECISE_GROIN) + +/obj/item/organ/internal/appendix/corrupt/on_life(seconds_per_tick, times_fired) + . = ..() + if (owner.stat != CONSCIOUS || owner.has_reagent(/datum/reagent/water/holywater) || IS_IN_MANSUS(owner) || !SPT_PROB(worm_chance, seconds_per_tick)) + return + owner.vomit(MOB_VOMIT_MESSAGE | MOB_VOMIT_HARM, vomit_type = /obj/effect/decal/cleanable/vomit/nebula/worms, distance = 0) + owner.Knockdown(0.5 SECONDS) diff --git a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_buff.dm b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_buff.dm index 3749e37fe6a..30757e88a4b 100644 --- a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_buff.dm +++ b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_buff.dm @@ -107,3 +107,17 @@ return bloodiest_wound.adjust_blood_flow(-0.5 * seconds_between_ticks) + +/// Torment the target with a frightening hand +/proc/fire_curse_hand(mob/living/carbon/victim) + var/grab_dir = turn(victim.dir, pick(-90, 90, 180, 180)) // Not in front, favour behind + var/turf/spawn_turf = get_ranged_target_turf(victim, grab_dir, 8) + if (isnull(spawn_turf)) + return + new /obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, victim.dir) + playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, TRUE, -1) + var/obj/projectile/curse_hand/hel/hand = new (spawn_turf) + hand.preparePixelProjectile(victim, spawn_turf) + if (QDELETED(hand)) // safety check if above fails - above has a stack trace if it does fail + return + hand.fire() diff --git a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_curse.dm b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_curse.dm new file mode 100644 index 00000000000..87086de6e00 --- /dev/null +++ b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_curse.dm @@ -0,0 +1,93 @@ +/// A curse given to people to disencourage them from retaliating against someone who sacrificed them +/datum/status_effect/heretic_curse + id = "heretic_curse" + alert_type = null + status_type = STATUS_EFFECT_MULTIPLE // In case several different people sacrifice you, unlucky + /// Who cursed us? + var/mob/living/the_curser + /// Don't experience bad things too often + COOLDOWN_DECLARE(consequence_cooldown) + +/datum/status_effect/heretic_curse/on_creation(mob/living/new_owner, mob/living/the_curser) + src.the_curser = the_curser + return ..() + +/datum/status_effect/heretic_curse/Destroy() + the_curser = null + return ..() + +/datum/status_effect/heretic_curse/on_apply() + if (isnull(the_curser) || !iscarbon(owner)) + return FALSE + + the_curser.AddElement(/datum/element/relay_attackers) + RegisterSignal(the_curser, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_curser_attacked)) + RegisterSignal(the_curser, COMSIG_QDELETING, PROC_REF(on_curser_destroyed)) + + owner.AddElement(/datum/element/relay_attackers) + RegisterSignal(owner, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_owner_attacked)) + + return TRUE + +/datum/status_effect/heretic_curse/on_remove() + UnregisterSignal(owner, COMSIG_ATOM_WAS_ATTACKED) + UnregisterSignal(the_curser, COMSIG_ATOM_WAS_ATTACKED) + the_curser = null + + +/// If the heretic that cursed us is destroyed this thing is useless now +/datum/status_effect/heretic_curse/proc/on_curser_destroyed() + SIGNAL_HANDLER + qdel(src) + +/// If we attack the guy who cursed us, that's no good +/datum/status_effect/heretic_curse/proc/on_curser_attacked(datum/source, mob/attacker) + SIGNAL_HANDLER + if (attacker != owner || !HAS_TRAIT(source, TRAIT_ALLOW_HERETIC_CASTING)) + return + log_combat(owner, the_curser, "attacked", addition = "and lost some organs because they had previously been sacrificed by them.") + experience_the_consequences() + +/// If we are attacked by the guy who cursed us, that's also no good +/datum/status_effect/heretic_curse/proc/on_owner_attacked(datum/source, mob/attacker) + SIGNAL_HANDLER + if (attacker != the_curser || !HAS_TRAIT(attacker, TRAIT_ALLOW_HERETIC_CASTING)) + return + log_combat(the_curser, owner, "attacked", addition = "and as they had previously sacrificed them, removed some of their organs.") + experience_the_consequences() + +/// Experience something you may not enjoy which may also significantly shorten your lifespan +/datum/status_effect/heretic_curse/proc/experience_the_consequences() + if (!COOLDOWN_FINISHED(src, consequence_cooldown) || owner.stat != CONSCIOUS) + return + + var/mob/living/carbon/carbon_owner = owner + var/obj/item/bodypart/chest/organ_storage = owner.get_bodypart(BODY_ZONE_CHEST) + if (isnull(organ_storage)) + carbon_owner.gib() // IDK how you don't have a chest but you're not getting away that easily + return + + var/list/removable_organs = list() + for(var/obj/item/organ/internal/bodypart_organ in organ_storage.contents) + if(bodypart_organ.organ_flags & ORGAN_UNREMOVABLE) + continue + removable_organs += bodypart_organ + + if (!length(removable_organs)) + return // This one is a little more possible but they're probably already in pretty bad shape by this point + + var/obj/item/organ/internal/removing_organ = pick(removable_organs) + + if (carbon_owner.vomit(vomit_flags = VOMIT_CATEGORY_BLOOD)) + carbon_owner.visible_message(span_boldwarning("[carbon_owner] vomits out [carbon_owner.p_their()] [removing_organ]")) + else + carbon_owner.visible_message(span_boldwarning("[carbon_owner]'s [removing_organ] rips itself out of `[carbon_owner.p_their()] chest!")) + + removing_organ.Remove(carbon_owner) + + var/turf/land_turf = get_step(carbon_owner, carbon_owner.dir) + if (land_turf.is_blocked_turf(exclude_mobs = TRUE)) + land_turf = carbon_owner.drop_location() + + removing_organ.forceMove(land_turf) + COOLDOWN_START(src, consequence_cooldown, 10 SECONDS) diff --git a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_knowledge.dm b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_knowledge.dm index 797d754ea0b..1d2be465b30 100644 --- a/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_knowledge.dm +++ b/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_knowledge.dm @@ -26,6 +26,16 @@ var/list/datum/mind/target_blacklist /// An assoc list of [ref] to [timers] - a list of all the timers of people in the shadow realm currently var/list/return_timers + /// Evil organs we can put in people + var/static/list/grantable_organs = list( + /obj/item/organ/internal/appendix/corrupt, + /obj/item/organ/internal/eyes/corrupt, + /obj/item/organ/internal/heart/corrupt, + /obj/item/organ/internal/liver/corrupt, + /obj/item/organ/internal/lungs/corrupt, + /obj/item/organ/internal/stomach/corrupt, + /obj/item/organ/internal/tongue/corrupt, + ) /datum/heretic_knowledge/hunt_and_sacrifice/Destroy(force) heretic_mind = null @@ -197,6 +207,8 @@ heretic_datum.total_sacrifices++ heretic_datum.knowledge_points += 2 + sacrifice.apply_status_effect(/datum/status_effect/heretic_curse, user) + if(!begin_sacrifice(sacrifice)) disembowel_target(sacrifice) @@ -278,6 +290,8 @@ disembowel_target(sac_target) return + curse_organs(sac_target) + // Send 'em to the destination. If the teleport fails, just disembowel them and stop the chain if(!destination || !do_teleport(sac_target, destination, asoundin = 'sound/magic/repulse.ogg', asoundout = 'sound/magic/blind.ogg', no_effects = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE)) disembowel_target(sac_target) @@ -299,6 +313,31 @@ RegisterSignal(sac_target, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(on_target_escape)) // Cheese condition RegisterSignal(sac_target, COMSIG_LIVING_DEATH, PROC_REF(on_target_death)) // Loss condition +/// Apply a sinister curse to some of the target's organs as an incentive to leave us alone +/datum/heretic_knowledge/hunt_and_sacrifice/proc/curse_organs(mob/living/carbon/human/sac_target) + var/usable_organs = grantable_organs.Copy() + if (isplasmaman(sac_target)) + usable_organs -= /obj/item/organ/internal/lungs/corrupt // Their lungs are already more cursed than anything I could give them + + var/total_implant = rand(2, 4) + var/gave_any = FALSE + + for (var/i in 1 to total_implant) + if (!length(usable_organs)) + break + var/organ_path = pick_n_take(usable_organs) + var/obj/item/organ/internal/to_give = new organ_path + if (!to_give.Insert(sac_target)) + qdel(to_give) + else + gave_any = TRUE + + if (!gave_any) + return + + new /obj/effect/gibspawner/human/bodypartless(get_turf(sac_target)) + sac_target.visible_message(span_boldwarning("Several organs force themselves out of [sac_target]!")) + /** * This proc is called from [proc/after_target_sleeps] when the [sac_target] should be waking up.) * @@ -375,8 +414,7 @@ if(IS_HERETIC(sac_target)) var/datum/antagonist/heretic/victim_heretic = sac_target.mind?.has_antag_datum(/datum/antagonist/heretic) victim_heretic.knowledge_points -= 3 - else - sac_target.gain_trauma(/datum/brain_trauma/mild/phobia/heresy, TRAUMA_RESILIENCE_MAGIC) + // Wherever we end up, we sure as hell won't be able to explain sac_target.adjust_timed_status_effect(40 SECONDS, /datum/status_effect/speech/slurring/heretic) sac_target.adjust_stutter(40 SECONDS) diff --git a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm index 141f81e810d..3473db75d35 100644 --- a/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm @@ -100,18 +100,7 @@ Basically, we fill the time between now and 2s from now with hands based off the /datum/reagent/inverse/helgrasp/proc/spawn_hands(mob/living/carbon/affected_mob) if(!affected_mob && iscarbon(holder.my_atom))//Catch timer affected_mob = holder.my_atom - //Adapted from the end of the curse - but lasts a short time - var/grab_dir = turn(affected_mob.dir, pick(-90, 90, 180, 180)) //grab them from a random direction other than the one faced, favoring grabbing from behind - var/turf/spawn_turf = get_ranged_target_turf(affected_mob, grab_dir, 8)//Larger range so you have more time to dodge - if(!spawn_turf) - return - new/obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, affected_mob.dir) - playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, TRUE, -1) - var/obj/projectile/curse_hand/hel/hand = new (spawn_turf) - hand.preparePixelProjectile(affected_mob, spawn_turf) - if(QDELETED(hand)) //safety check if above fails - above has a stack trace if it does fail - return - hand.fire() + fire_curse_hand(affected_mob) //At the end, we clear up any loose hanging timers just in case and spawn any remaining lag_remaining hands all at once. /datum/reagent/inverse/helgrasp/on_mob_delete(mob/living/affected_mob) diff --git a/code/modules/surgery/organs/organ_movement.dm b/code/modules/surgery/organs/organ_movement.dm index c39541fb8ef..2889cbe0708 100644 --- a/code/modules/surgery/organs/organ_movement.dm +++ b/code/modules/surgery/organs/organ_movement.dm @@ -193,7 +193,6 @@ // The true movement is here moveToNullspace() - bodypart_owner.contents -= src bodypart_owner = null on_bodypart_remove(limb) diff --git a/tgstation.dme b/tgstation.dme index b756802336e..bc4f1acc61f 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -1488,6 +1488,7 @@ #include "code\datums\elements\connect_loc.dm" #include "code\datums\elements\consumable_mob.dm" #include "code\datums\elements\content_barfer.dm" +#include "code\datums\elements\corrupted_organ.dm" #include "code\datums\elements\crackable.dm" #include "code\datums\elements\crusher_loot.dm" #include "code\datums\elements\cuffsnapping.dm" @@ -3161,6 +3162,7 @@ #include "code\modules\antagonists\heretic\moon_lunatic.dm" #include "code\modules\antagonists\heretic\rust_effect.dm" #include "code\modules\antagonists\heretic\transmutation_rune.dm" +#include "code\modules\antagonists\heretic\items\corrupted_organs.dm" #include "code\modules\antagonists\heretic\items\eldritch_flask.dm" #include "code\modules\antagonists\heretic\items\eldritch_painting.dm" #include "code\modules\antagonists\heretic\items\forbidden_book.dm" @@ -3191,6 +3193,7 @@ #include "code\modules\antagonists\heretic\knowledge\starting_lore.dm" #include "code\modules\antagonists\heretic\knowledge\void_lore.dm" #include "code\modules\antagonists\heretic\knowledge\sacrifice_knowledge\sacrifice_buff.dm" +#include "code\modules\antagonists\heretic\knowledge\sacrifice_knowledge\sacrifice_curse.dm" #include "code\modules\antagonists\heretic\knowledge\sacrifice_knowledge\sacrifice_knowledge.dm" #include "code\modules\antagonists\heretic\knowledge\sacrifice_knowledge\sacrifice_map.dm" #include "code\modules\antagonists\heretic\knowledge\sacrifice_knowledge\sacrifice_moodlets.dm"