Merge pull request #15750 from Steelpoint/M90

C20r Buff | M90 Removal
This commit is contained in:
Cheridan
2016-02-27 00:22:01 -06:00
5 changed files with 4 additions and 40 deletions

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@@ -75,7 +75,7 @@
/obj/item/ammo_casing/c45nostamina /obj/item/ammo_casing/c45nostamina
desc = "A .45 bullet casing." desc = "A .45 bullet casing."
caliber = ".45" caliber = ".45"
projectile_type = /obj/item/projectile/bullet/weakbullet3 projectile_type = /obj/item/projectile/bullet/midbullet3
/obj/item/ammo_casing/n762 /obj/item/ammo_casing/n762
desc = "A 7.62x38mmR bullet casing." desc = "A 7.62x38mmR bullet casing."

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@@ -247,11 +247,11 @@
/obj/item/ammo_box/magazine/smgm45 /obj/item/ammo_box/magazine/smgm45
name = "SMG magazine (.45)" name = "SMG magazine (.45)"
icon_state = "c20r45-20" icon_state = "c20r45-24"
origin_tech = "combat=2" origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c45 ammo_type = /obj/item/ammo_casing/c45nostamina
caliber = ".45" caliber = ".45"
max_ammo = 20 max_ammo = 24
/obj/item/ammo_box/magazine/smgm45/update_icon() /obj/item/ammo_box/magazine/smgm45/update_icon()
..() ..()

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@@ -92,13 +92,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
cost = 14 // normally 16 cost = 14 // normally 16
/datum/uplink_item/nukeoffer/m90gl
name = "M-90gl bundle"
desc = "A premium offer: Pick up the M-90gl, along with a magazine, some grenades, and a pack of cigarettes \
for a 'killer' price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/m90glbundle
cost = 15 // normally 18
/datum/uplink_item/nukeoffer/bulldog /datum/uplink_item/nukeoffer/bulldog
name = "Bulldog bundle" name = "Bulldog bundle"
desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \ desc = "Lean and mean: Optimised for people that want to get up close and personal. Contains the popular \
@@ -174,19 +167,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
item = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted item = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted
include_modes = list(/datum/game_mode/gang) include_modes = list(/datum/game_mode/gang)
/datum/uplink_item/dangerous/carbine
name = "M-90gl Carbine"
desc = "A fully-loaded, specialized three-round burst carbine that fires 30-round 5.56mm magazines with a togglable \
underslung 40mm grenade launcher."
item = /obj/item/weapon/gun/projectile/automatic/m90
cost = 12
surplus = 50
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/carbine/unrestricted
item = /obj/item/weapon/gun/projectile/automatic/m90/unrestricted
include_modes = list(/datum/game_mode/gang)
/datum/uplink_item/dangerous/machinegun /datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon" name = "L6 Squad Automatic Weapon"
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
@@ -439,22 +419,6 @@ var/list/uplink_items = list() // Global list so we only initialize this once.
cost = 20 cost = 20
include_modes = list(/datum/game_mode/nuclear) include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/carbine
name = "5.56 Toploader Magazine"
desc = "An additional 30-round 5.56 magazine; sutable for use with the M-90gl carbine. \
These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
item = /obj/item/ammo_box/magazine/m556
cost = 4
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/gang)
/datum/uplink_item/ammo/a40mm
name = "40mm Grenade Box"
desc = "A box of 4 additional 40mm HE grenades for use with the M-90gl's underbarrel grenade launcher. \
Your teammates will ask you to not shoot these down small hallways."
item = /obj/item/ammo_box/a40mm
cost = 5
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/machinegun /datum/uplink_item/ammo/machinegun
cost = 6 cost = 6
surplus = 0 surplus = 0

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