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RPG Loot: Revisited & READY (#82533)
## About The Pull Request Revival of #72881 A new alt click window with a tarkov-y loading spinner. Replaces the object item window in stat panel. ## Videos <details> <summary>vids</summary> toggleable grouping:  now lists the floor as first obj:  in action:  </details> ## features: - search by name - 515 image generator is much faster than alt click menu - opening a gargantuan amount of items shouldnt freeze your screen - groups similar items together in stacks by default, toggleable - shows tile as first item - <kbd>Shift</kbd> and <kbd>Ctrl</kbd> compatible with LMB 🖱️ - RMB points points at items (sry i could not get MMB working) - key <kbd>Esc</kbd> to exit the window. For devs: - A new image generation tech. - An error refetch mechanic to the Image component - It does not "smart track" the items being added to the pile, just reopen or refresh. This was a design decision. ## Why It's Good For The Game Honestly I just dislike the stat panel Fixes #53824 Fixes  ## Changelog 🆑 add: Added a loot window for alt-clicking tiles. del: Removed the item browser from the stat panel. /🆑 --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
This commit is contained in:
co-authored by
Zephyr
AnturK
LemonInTheDark
parent
0cd28f939c
commit
d554ab7766
@@ -1,24 +0,0 @@
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PROCESSING_SUBSYSTEM_DEF(obj_tab_items)
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name = "Obj Tab Items"
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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wait = 0.1 SECONDS
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// I know this is mostly copypasta, but I want to change the processing logic
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// Sorry bestie :(
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/datum/controller/subsystem/processing/obj_tab_items/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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if(QDELETED(thing))
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processing -= thing
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else if(thing.process(wait * 0.1) == PROCESS_KILL)
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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current_run.len--
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@@ -88,12 +88,6 @@ SUBSYSTEM_DEF(statpanels)
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if(update_actions && num_fires % default_wait == 0)
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set_action_tabs(target, target_mob)
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// Handle the examined turf of the stat panel, if it's been long enough, or if we've generated new images for it
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var/turf/listed_turf = target_mob?.listed_turf
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if(listed_turf && num_fires % default_wait == 0)
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if(target.stat_tab == listed_turf.name || !(listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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if(MC_TICK_CHECK)
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return
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@@ -166,71 +160,6 @@ SUBSYSTEM_DEF(statpanels)
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target.stat_panel.send_message("update_spells", list(spell_tabs = target.spell_tabs, actions = actions))
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/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob)
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var/list/overrides = list()
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for(var/image/target_image as anything in target.images)
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if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override)
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continue
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overrides += target_image.loc
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var/list/atoms_to_display = list(target_mob.listed_turf)
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for(var/atom/movable/turf_content as anything in target_mob.listed_turf)
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if(turf_content.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
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continue
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if(turf_content.invisibility > target_mob.see_invisible)
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continue
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if(turf_content in overrides)
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continue
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if(turf_content.IsObscured())
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continue
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atoms_to_display += turf_content
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/// Set the atoms we're meant to display
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var/datum/object_window_info/obj_window = target.obj_window
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obj_window.atoms_to_show = atoms_to_display
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START_PROCESSING(SSobj_tab_items, obj_window)
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refresh_client_obj_view(target)
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/datum/controller/subsystem/statpanels/proc/refresh_client_obj_view(client/refresh)
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var/list/turf_items = return_object_images(refresh)
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if(!length(turf_items) || !refresh.mob?.listed_turf)
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return
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refresh.stat_panel.send_message("update_listedturf", turf_items)
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#define OBJ_IMAGE_LOADING "statpanels obj loading temporary"
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/// Returns all our ready object tab images
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/// Returns a list in the form list(list(object_name, object_ref, loaded_image), ...)
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/datum/controller/subsystem/statpanels/proc/return_object_images(client/load_from)
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// You might be inclined to think that this is a waste of cpu time, since we
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// A: Double iterate over atoms in the build case, or
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// B: Generate these lists over and over in the refresh case
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// It's really not very hot. The hot portion of this code is genuinely mostly in the image generation
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// So it's ok to pay a performance cost for cleanliness here
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// No turf? go away
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if(!load_from.mob?.listed_turf)
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return list()
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var/datum/object_window_info/obj_window = load_from.obj_window
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var/list/already_seen = obj_window.atoms_to_images
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var/list/to_make = obj_window.atoms_to_imagify
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var/list/turf_items = list()
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for(var/atom/turf_item as anything in obj_window.atoms_to_show)
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// First, we fill up the list of refs to display
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// If we already have one, just use that
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var/existing_image = already_seen[turf_item]
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if(existing_image == OBJ_IMAGE_LOADING)
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continue
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// We already have it. Success!
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if(existing_image)
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turf_items[++turf_items.len] = list("[turf_item.name]", REF(turf_item), existing_image)
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continue
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// Now, we're gonna queue image generation out of those refs
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to_make += turf_item
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already_seen[turf_item] = OBJ_IMAGE_LOADING
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obj_window.RegisterSignal(turf_item, COMSIG_QDELETING, TYPE_PROC_REF(/datum/object_window_info,viewing_atom_deleted)) // we reset cache if anything in it gets deleted
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return turf_items
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#undef OBJ_IMAGE_LOADING
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/datum/controller/subsystem/statpanels/proc/generate_mc_data()
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mc_data = list(
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@@ -272,16 +201,6 @@ SUBSYSTEM_DEF(statpanels)
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set_action_tabs(target, target_mob)
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return TRUE
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// Handle turfs
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if(target_mob?.listed_turf)
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if(!target_mob.TurfAdjacent(target_mob.listed_turf))
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target_mob.set_listed_turf(null)
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else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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return TRUE
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if(!target.holder)
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return FALSE
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@@ -301,105 +220,3 @@ SUBSYSTEM_DEF(statpanels)
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/// Stat panel window declaration
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/client/var/datum/tgui_window/stat_panel
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/// Datum that holds and tracks info about a client's object window
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/// Really only exists because I want to be able to do logic with signals
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/// And need a safe place to do the registration
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/datum/object_window_info
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/// list of atoms to show to our client via the object tab, at least currently
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var/list/atoms_to_show = list()
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/// list of atom -> image string for objects we have had in the right click tab
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/// this is our caching
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var/list/atoms_to_images = list()
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/// list of atoms to turn into images for the object tab
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var/list/atoms_to_imagify = list()
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/// Our owner client
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var/client/parent
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/// Are we currently tracking a turf?
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var/actively_tracking = FALSE
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/datum/object_window_info/New(client/parent)
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. = ..()
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src.parent = parent
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/datum/object_window_info/Destroy(force)
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atoms_to_show = null
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atoms_to_images = null
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atoms_to_imagify = null
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parent.obj_window = null
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parent = null
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STOP_PROCESSING(SSobj_tab_items, src)
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return ..()
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/// Takes a client, attempts to generate object images for it
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/// We will update the client with any improvements we make when we're done
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/datum/object_window_info/process(seconds_per_tick)
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// Cache the datum access for sonic speed
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var/list/to_make = atoms_to_imagify
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var/list/newly_seen = atoms_to_images
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var/index = 0
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for(index in 1 to length(to_make))
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var/atom/thing = to_make[index]
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var/generated_string
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if(ismob(thing) || length(thing.overlays) > 2)
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generated_string = costly_icon2html(thing, parent, sourceonly=TRUE)
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else
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generated_string = icon2html(thing, parent, sourceonly=TRUE)
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newly_seen[thing] = generated_string
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if(TICK_CHECK)
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to_make.Cut(1, index + 1)
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index = 0
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break
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// If we've not cut yet, do it now
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if(index)
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to_make.Cut(1, index + 1)
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SSstatpanels.refresh_client_obj_view(parent)
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if(!length(to_make))
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return PROCESS_KILL
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/datum/object_window_info/proc/start_turf_tracking()
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if(actively_tracking)
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stop_turf_tracking()
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var/static/list/connections = list(
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COMSIG_MOVABLE_MOVED = PROC_REF(on_mob_move),
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COMSIG_MOB_LOGOUT = PROC_REF(on_mob_logout),
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)
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AddComponent(/datum/component/connect_mob_behalf, parent, connections)
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actively_tracking = TRUE
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/datum/object_window_info/proc/stop_turf_tracking()
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qdel(GetComponent(/datum/component/connect_mob_behalf))
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actively_tracking = FALSE
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/datum/object_window_info/proc/on_mob_move(mob/source)
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SIGNAL_HANDLER
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var/turf/listed = source.listed_turf
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if(!listed || !source.TurfAdjacent(listed))
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source.set_listed_turf(null)
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/datum/object_window_info/proc/on_mob_logout(mob/source)
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SIGNAL_HANDLER
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on_mob_move(parent.mob)
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/// Clears any cached object window stuff
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/// We use hard refs cause we'd need a signal for this anyway. Cleaner this way
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/datum/object_window_info/proc/viewing_atom_deleted(atom/deleted)
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SIGNAL_HANDLER
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atoms_to_show -= deleted
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atoms_to_imagify -= deleted
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atoms_to_images -= deleted
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/mob/proc/set_listed_turf(turf/new_turf)
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listed_turf = new_turf
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if(!client)
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return
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if(!client.obj_window)
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client.obj_window = new(client)
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if(listed_turf)
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client.stat_panel.send_message("create_listedturf", listed_turf.name)
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client.obj_window.start_turf_tracking()
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else
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client.stat_panel.send_message("remove_listedturf")
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client.obj_window.stop_turf_tracking()
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