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RPG Loot: Revisited & READY (#82533)
## About The Pull Request Revival of #72881 A new alt click window with a tarkov-y loading spinner. Replaces the object item window in stat panel. ## Videos <details> <summary>vids</summary> toggleable grouping:  now lists the floor as first obj:  in action:  </details> ## features: - search by name - 515 image generator is much faster than alt click menu - opening a gargantuan amount of items shouldnt freeze your screen - groups similar items together in stacks by default, toggleable - shows tile as first item - <kbd>Shift</kbd> and <kbd>Ctrl</kbd> compatible with LMB 🖱️ - RMB points points at items (sry i could not get MMB working) - key <kbd>Esc</kbd> to exit the window. For devs: - A new image generation tech. - An error refetch mechanic to the Image component - It does not "smart track" the items being added to the pile, just reopen or refresh. This was a design decision. ## Why It's Good For The Game Honestly I just dislike the stat panel Fixes #53824 Fixes  ## Changelog 🆑 add: Added a loot window for alt-clicking tiles. del: Removed the item browser from the stat panel. /🆑 --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: AnturK <AnturK@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
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@@ -1,24 +0,0 @@
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PROCESSING_SUBSYSTEM_DEF(obj_tab_items)
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name = "Obj Tab Items"
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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wait = 0.1 SECONDS
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// I know this is mostly copypasta, but I want to change the processing logic
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// Sorry bestie :(
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/datum/controller/subsystem/processing/obj_tab_items/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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if(QDELETED(thing))
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processing -= thing
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else if(thing.process(wait * 0.1) == PROCESS_KILL)
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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current_run.len--
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