diff --git a/code/game/objects/items/weapons/holy_weapons.dm b/code/game/objects/items/weapons/holy_weapons.dm index 814fac69e27..2bdfb032548 100644 --- a/code/game/objects/items/weapons/holy_weapons.dm +++ b/code/game/objects/items/weapons/holy_weapons.dm @@ -78,7 +78,7 @@ /obj/item/weapon/nullrod/staff/worn_overlays(isinhands) . = list() if(isinhands) - . += image(icon = 'icons/effects/effects.dmi', icon_state = "[shield_icon]") + . += image(layer = MOB_LAYER+0.01, icon = 'icons/effects/effects.dmi', icon_state = "[shield_icon]") /obj/item/weapon/nullrod/staff/blue name = "blue holy staff" diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index b12130a822b..ca4687e27ea 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -608,7 +608,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands) . = list() if(!isinhands) - . += image(icon = 'icons/effects/effects.dmi', icon_state = "[shield_state]") + . += image(layer = MOB_LAYER+0.01, icon = 'icons/effects/effects.dmi', icon_state = "[shield_state]") /obj/item/clothing/head/helmet/space/hardsuit/shielded resistance_flags = FIRE_PROOF | ACID_PROOF