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Objects with invisibility = 101 are ignored by procs like view() that are used for say() and visible_message().
Objects that are simply hidden (instead of being abstract things) now always use invisibility = 100. This fixes not being able to hear what you say while inside a hidden gas/disposal pipe. Fixes the t-ray scanner revealing abstract object that should never be seen, like spacevine controller. Fixes not hearing anything during a mob transformation.
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@@ -187,4 +187,4 @@ obj/structure/safe/ex_act(severity, target)
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/obj/structure/safe/floor/hide(var/intact)
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invisibility = intact ? 101 : 0
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invisibility = intact ? 100 : 0
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